> Caveman Volume 3 - Rigging, Puppet Controls and More
Caveman Volume 3 - Rigging, Puppet Controls and More
Tutorial Details
In the third volume of our Caveman series we cover the process of character rigging in Lightwave using some more advanced rigging techniques. Take the mystery out of rigging and develop an understanding of different methods to handle rigging problems as well as learn how to meet requirements of a demanding animator by providing a fast, fully featured rig. This is a comprehensive guide which will give you a lot of insight on this topic.
The topics covered in this tutorial are many and include bones, animation controls and constraints, expressions, hybrid IK/FK setups and efficient weight mapping and skinning for character rigging. We perform a series of deformation tests to try out the rig and look at a lot of the pitfalls and common mistakes to avoid in rigging and animation. Following some rules for flexibility and setting up constraints and puppet controls we go over good practices and tricks to make this job easier giving us a professional rig as an end result. We also compare some different techniques in the field of character rigging that can be useful to know.
This tutorial goes beyond the basics of rigging which was covered in the Character Rigging and Walk Cycle Project which you might want to watch first for a softer start if you've never done any rigging in Lightwave before, although we cover the complete process step by step here so a patient beginner can follow along just fine. The Caveman model is included with this tutorial if you're interested in following this as a separate project, or you can check out the other parts of the series below and go through the complete production pipeline;