> Photorealistic Toy Car - Complete Workflow
Photorealistic Toy Car - Complete Workflow
Burn up the track with this toy car! David Mitchell shows how to model a realistic and highly detailed toy car in this project based tutorial and goes over some interesting lighting techniques with luminous polygons.
Parts 1 - 10 cover the modeling of the toy car. Here we use box modeling methods and basic tools and you will learn how to add detail and control and create proper polygon geometry with Lightwave 9.6. David focuses on good work flow with hot keys and "detail up" techniques for fast modeling and control of form.
Parts 11 - 15 go over the texturing and lighting and during this section you'll learn how to shade and texture a highly detailed realistic object like this. Topics covered include layout, energy conserving shading with layers and nodes, lighting, and rendering.
You'll learn about using photographic references and observing the fine details to improve your work. Also covered are basic UV mapping methods, texture painting for scratch maps and noise details in Photoshop. David uses the new LW 9.6 car paint node and other material nodes along with luminous polygon based lighting to get the most out of Lightwave's powerful renderer.
Techniques in this tutorial will help you create professional looking shots for your clients in this competitive industry.