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# Information Play Length

Lesson 1: UV mapping begins

29 Minutes

Lesson 2: UV mapping continues

31 Minutes

Lesson 3: Adding details to the geometry for more realism

33 Minutes

Lesson 4: Making adjustments to the model for landing pose

34 Minutes

Lesson 5: Test rendering reflection maps and making window glass

24 Minutes

Lesson 6: Creating the wing tile texture

32 Minutes

Lesson 7: Making the termal tile texture for the bottom of the body

32 Minutes

Lesson 8: Adding detail to the tile textures

24 Minutes

Lesson 9: Surfacing and adding procedural noise textures to tiles

32 Minutes

Lesson 10: Painting in detail on the wing color map in Photoshop

32 Minutes

Lesson 11: Adding more detail and irregularity to the wing texture

39 Minutes

Lesson 12: Texturing the area where the wing and belly meet

30 Minutes

Lesson 13: Adding text and logo to the wing and painting dirt

32 Minutes

Lesson 14: Texture painting of dirt and discoloration on metal

21 Minutes

Lesson 15: Creating a color map for the cockpit and upper body

36 Minutes

Lesson 16: Continuing to create textures for the upper body

22 Minutes

Lesson 17: Painting in panel lines for the tiles of the upper body

25 Minutes

Lesson 18: Painting of panel lines continues

24 Minutes

Lesson 19: Finalizing panel lines and breaking up symmetry

31 Minutes

Lesson 20: Texturing the bottom of the wing

26 Minutes

Lesson 21: Texturing the nose

37 Minutes

Lesson 22: Continuing to add detail to the nose textures

29 Minutes

Lesson 23: Painting the texture maps for the tip of the nose

30 Minutes

Lesson 24: Texturing the wing flaps

32 Minutes

Lesson 25: Connecting lines where different texture maps meet

30 Minutes

Lesson 26: Texturing of tail, wheels and shuttle exhaust

26 Minutes

Lesson 27: Continuing to texture shuttle exhaust and back area

34 Minutes

Lesson 28: Adding dirt to the sides of the shuttle

32 Minutes

Lesson 29: Creating the bump maps for the shuttle body

30 Minutes

Lesson 30: Finishing touches to the shuttle side maps

22 Minutes

Lesson 31: Tweaking maps and assigning them to the model

21 Minutes

Lesson 32: Painting the environment composite with landing strip

35 Minutes

Lesson 33: Scene set up with grass and landing strip in Layout

29 Minutes

Lesson 34: Adding weight maps and test rendering shuttle materials

26 Minutes

Lesson 35: Tweaking lights and materials in Layout

29 Minutes

Lesson 36: Creating materials for landing gear and windows

34 Minutes

Lesson 37: Continuing to tweak textures and materials

23 Minutes

Lesson 38: Adding smoke trails with particles and compositing them

26 Minutes

Lesson 39: Color correction and finalizing composite in Photoshop

31 Minutes
This tutorial has 39 parts

The Space Shuttle Discovery Volume 2

Learn to paint textures for hard surface models to a high standard, as well as set up lighting and materials to get a photorealistic render of the space shuttle Discovery. Through 20 hours of tuition, this project-based course will teach you all the texturing and lighting techniques you'll need to know to create your own top-notch renders. We also covers post-production of images and creating seamless environment composites in Photoshop

This tutorial is available on our streaming platform. Don't like streaming? No problem, you can buy this tutorial for download.

Price: 49.95

Online since 2001
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SimplyLightWave was first started in London 14 years ago, and we've been dedicated to producing quality software training ever since. Faithful to the principle of learning by doing, our project based courses aim to give you the practical skills to quickly start creating your own work in LightWave. More...
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