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-   -   Worleys new plug-in (http://simplylightwave.com/forum//showthread.php?t=1991)

PolarBear53 10-03-2004 08:44 PM

i want to know how it works! They had to have really thought of somthing new, or cut coreners on quality, because if newtek could make it faster they would.

Mark 10-03-2004 11:21 PM

Heh - I'll let you know. I've just purchased the Worley catalogue of plugins (owing to the $ being so weak against the £)...

Cchristensen 11-03-2004 02:25 PM

Quote:

Originally posted by PolarBear53
i want to know how it works! They had to have really thought of somthing new, or cut coreners on quality, because if newtek could make it faster they would.
Worley doesn't cut corners. Their aren't many programmers out there with Worley's abilities so it is unlikely Newtek could have done this on their own. I ordered it as well so hopefully I'll be able to download it tomorrow. Once they get the SDK worked out so FPrime works 100%, the combonation of FPrime and G2 will really give Lightwave some teeth.

philip 11-03-2004 02:56 PM

I don't believe they cut corners either...

from what I've seen and read so far it's an iterative renderer; improving quality and precision with each iteration.I'm going to get a copy too!

PolarBear53 12-03-2004 02:04 AM

Wow...... that is just crazy!!!!!

and i like the iteration rendering, it's kind of fun to watch :)

Sir_Pro_View 12-03-2004 05:26 AM

anyone know what kinda system they use for the demos?

Cchristensen 13-03-2004 07:53 AM

Here are a few test renders I did with FPrime tonight. The machine is a P4 2.53 MHz with 1 Gb ram.

This is a 2 minute render. Fprime constantly refines the quality. The image is pretty good after a few seconds and for the first minute improves a lot, after a minute the changes become more gradual.

There is 1 spot light and 1 area light. An HDR image is used for some of the reflections. The floor is a couple of procedurals. Shadows and reflection raytracing are turned on.

Cchristensen 13-03-2004 07:57 AM

and here is my Strat model WIP with no lights, 1 sky dome with luminosity set to 140%. FPrime radiosity set to Monte Carlo, 60% intensity, and 10 bounces. YES 10. This first one is a 10 minute render time or about 11 iterations.

Cchristensen 13-03-2004 07:59 AM

and the same render after 30 minutes...

Cchristensen 13-03-2004 08:02 AM

another cool thing about FPrime is you can zoom in on any point without moving the camera using the mouse wheel. Here is a 2 minute render of a zoomed in section. I reduced this image by 50% in Photoshop.

Fallenswordsman 13-03-2004 08:05 AM

That's amazing, Cory! Its great to see what can be done with this first hand like this. What do you make of the plugin though, are you thrilled by the results?

Cchristensen 13-03-2004 08:08 AM

My advice would be to beg, borrow, or steal to get FPrime. It is unbelievable how fast setting up scenes are now. Especially with 2 monitors. You put FP in the 2nd monitor as big as you want and as you change your scene, the render adjusts. There are some things that don't adjust immediately (Worley noted they are due to LW limitations) but you just move the time line or hit refresh and it will adjust.

Fallenswordsman 13-03-2004 08:11 AM

Well that's me well and truly sold then! Cheers for the info, Cory and thanks for sharing your experiences and renders. Oh for two monitors!
*runs off to get credit card*

Cchristensen 13-03-2004 08:12 AM

That last one I reduced because it was 800 pixels tall so here is a cropped section of it at 100%. This was only 2 minutes. I knew there was a reason I microbeveled the hell out of that model.

Mark 13-03-2004 10:47 AM

WAHHHHHH -- No fair. I'm still waiting for my license key from Steve :(


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