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-   -   Screenwriter: suggestions (http://simplylightwave.com/forum//showthread.php?t=2301)

Fallenswordsman 06-05-2004 07:16 AM

Wadis - hopefully this will be of some help:

http://forum.simplylightwave.com/sho...&threadid=2489

I decided to bung it in a new thread so your own thread doesn't get cluttered up with tonnes of not-too-interesting images :)

Wadis 10-05-2004 03:39 AM

Thanks Fallenswordsman that tut helped heaps

Wadis 19-05-2004 01:40 AM

I think the mouth is fixed, added a row of polys at the edge of the mouth.

What do you guys think?

http://www32.brinkster.com/wadis/Mouth_Fix.jpg

neone 19-05-2004 02:29 PM

very nice work :eek: :tup:

Fallenswordsman 19-05-2004 07:25 PM

I think this is looking very nice indeed! This is shaping up to be one heck of a cool head model - I love the texture you've got on the eyes too

bullet_evader 19-05-2004 07:36 PM

i think the mouth is good now!!love the texture. only one little critic: the lips have the same texture as the skin, maybe give the lips a "lip texture"!!

keep on going!!!

Wadis 19-05-2004 11:25 PM

yes i am yet to texture the lips. one thing on a very long "things to do list"!

Wadis 20-05-2004 04:33 AM

I've been working on the body for a while now, i think it's at a respectable level heres a pic

http://www32.brinkster.com/wadis/hughBody_head.jpg

bullet_evader 20-05-2004 08:56 AM

sorry...i cant see the picture!! its a red cross!!

Wadis 25-05-2004 05:57 AM

there it should veiw now

colto 25-05-2004 09:27 PM

Great body, texture on the eyes is much better now!

Wadis 25-05-2004 11:59 PM

Heres my attempt at the hand. check it!

Wot you guys think?

http://www32.brinkster.com/wadis/HandNoTex.jpg

colto 26-05-2004 12:37 AM

can you provide a top view. It kinda looks like the thumb is almost as long as the forefinger, but that may just be the angle of the camera.

Wadis 26-05-2004 01:01 AM

yep. However the mesh is very buggy at the moment

http://www32.brinkster.com/wadis/handbot.jpg
http://www32.brinkster.com/wadis/handtop.jpg

Fallenswordsman 26-05-2004 06:25 AM

Hands are always tricky to do - so this isn't looking too bad at the moment. You already mentioned yourself that you thought the mesh was buggy so I'm going to lay back on the crits for now until you manage to fix it as I don't think its entirely fair to crit something known to be buggy.


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