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the inner mouth is always good 2 model if u plan on animating him or pose him with mouth open but no need 4 feet unless he takin his boots off lol
Cant help u wiv the hair mate sorry. the only hair i ever did was modeled and it wasnt that good. glad my character doesnt have any lol. good luck thou |
im going to use him in an animation so im going to need him to talk, but I wont do all the morphs until the end -if there is any time left in this challenge......
yeah I gave him the chop, so he is now officially feetless and can go on disability grant, but i was quite sad to see them off- they were the nicest looking feet iv done so far, oh well thats Murphy's law haha glad to see im not the only one- his hair looked like some kind of funky mushroom type growth which isnt very sly like- well not at this stage of his life anyway..... :-) wasnt it you that during the last challenge came across a problem in rigging where your character contorted out of shape?? I came across a tutorial the other day that deals with that issue- I can give you the url, unless of course you figured it out.... |
For hair, try taking a look at the techniques used in the 'Full tilt' short at the menithings website: http://www.menithings.com/manual/Til...php?action=how
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Hey Ave,
yeah it was me that had the problem with the skeleton, the riggin went well but when i opened up a saved scene, the model was all over the place. I thought sum1 planted a bomb in there over night, lol i opened up the scene and my characters bodyparts were completed mashed and all over the place. hehe i did manage to sort the problem but I 4got how i fixed it now lol think it was fallenswordsman who helped me out. |
that happened to me- its quite frustrating, the little lightwave pixies did it I tell you :-)
anyway the lecturer dealt with it on one of the tutorials on Ikboost at http://ikboost.com/?cat=1 really really really good if you want to learn to rig and animate using ikboost- hey mark thanks for the link- thats exactly what i was looking for- its going to help a lot!! |
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Ok here is where I am up to...... just started doing some texturing, the hair is a quick default sas thing going there, im gonna to shape it a little better, but I wanted to see how it would look with some old wild hair- so u get the general picture, besides for that UV mapping is a #$@@#$!%^ insert what ever you want there
:ninja: sack man 4 days left, I dont rate im going to make it, but iv got my coffee, red bull, multivitamins and a fluffy blue wiry thing- im not sure what thats doing on my desk....... but here goes!!! |
Certainly is looking good from the model's perspective (not in the "Hey I find this guy attractive" perspective!)
I think you've done extraordinarily well considering the amount of time you've had - best of luck with the final push |
I like it ! Good luck Ave !
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Fallenswordsman: hahahahahaha glad to hear u dont find him attractive in that way- when I model a kate beckinsdale ill let u no :beer:
thanks for the support- I appreciate it hey jocco!! long time, havent seen u around the forum for quite some time- thanks also 4 the support....... |
Looking good.
Like the texturing and old fashioned style glasses. Are you texturing the shorts? Make them a bit browny and old looking I think would look good. A few stains or something. |
thanks bro, yeah im giving him red and blue checked boxers sticking out his pants, and I had originally planed to give him normal boxing shorts over that, but old brown hession cloth might be very funny- like those old 1930 fighters......... hahaha
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hey ave, i agree with the guys, looking good with the time scale u had. like the glasses, very woody allen like :D hope u finish. |
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hahahahahaha u dudes are not well!!
I textured his shorts, that old brown cloth was a good idea, its looking sweet- altho no weird stains this time- he must have had his colostomy bag plugged in ;) well im almost finished, got a few more details to put in, gotta do the background still, and a few more textures...... then its over the top into no mans land!!! 2 days left!!!!!!!!!! |
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