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kumar 29-03-2004 02:51 PM

Final Step
 
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Alright,,, after all that,,, the back gets 100 percent and the bubble gets 50... then render,.,,, too bad i am now working on another machine,,, so i show you the render status.

kumar 29-03-2004 02:53 PM

In case you are wondering,,, why the lighter green circle in the middle,,, its the double sided thing,,, so you see the inner walls,,, as so to speak,,,, hope that covers your problem.

Mark 29-03-2004 03:47 PM

I think what you probably want is not to set the transparency on your objects surfaces, but to set an overall dissolve on the object. I can't remember exactly where this is off the top of my head (I don't have LW in front of me at the moment), but I think it is on the object properties panel. Simply set a disolve of 50% on your object, and set the transparency of the surfaces to 0%. That way, you'll get the effect that the individual surfaces are not transparent (i.e: you won't be able to see the inner workings of the mesh), but you'll still be able to see right through it to the background...

jimmysomebob 29-03-2004 08:44 PM

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ok sorry i had to try working it....

kumar--- i tried what you are talking about on one nastrol and the pic below is what i ended up with....

1 that is the inner nose
2 some deformaties came out as a result of the doubleside poly
3 now i can see the jaw line throug the back of the head

i'm dumb founded

mark---what you are asking makes sence but where is it? i did find a dissolve but that was for that surface and it had the same result as the transparence.... but just a little whiter...

i know it is possable to do... have sene it on a movie... casper... the friendly ghost... he had eyes and all... but you could see though him... i'm so lost on this... :P

Mark 29-03-2004 09:32 PM

Open up the properties panel for your object, and look on the 'Render' tab. You'll find the disolve control there.

kumar 30-03-2004 12:10 AM

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How about turning off the double side option.... Here is a render i got to show you,,, too bad,,, i am on another machine working,, so only discovery edition here.

Techi 30-03-2004 12:52 AM

from the original post:-

imagin it like you have clear plastic wallets that you keep a4 papper in..

if you overlap some in different places the colours become darker....

i thought that your problem would be solved after the most recent posts by kumar but this post will help you realise why changing colour wont help.

jimmysomebob 30-03-2004 07:34 PM

well.... thanks everyone of tring to help... i've still am not getting the effect that i want... so it's time to take a different rout... i think i'll just rend the movie and go into primere and do the transparence inside of there... i now that will work lol...

thanks again
jeremy

kumar 31-03-2004 09:57 AM

Good Luck with primere.... i would rather UV texture the head and play around more with texturing and see how it works with other objects in a real scene.

Good Luck.
Kumar

jimmysomebob 31-03-2004 10:03 AM

well... i'm not giving up on it... but business is business... and i got to know when i i'm runing out of time lol... if you think of anything that might help me out let me know... but so far... half of what you told me worked... but i think that because of the way i maded the object... :) but i'm still working the problem... thanks again kumar

jeremy

kumar 31-03-2004 10:19 AM

No prob,,, good Luck.


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