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man!!! too many polys!!! but niiiiiiiiiice model you´ve got there... really nice... love it!
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I wish i could have less polys but then i would have to get rid of all the nice details.
BTW. One of these rims costs about $500-600 in real life. Pretty expensive :) |
awesome work dude ! i've seen one on the streed these days great looking car !
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nice work. keep it up.
great caps. is it all one object? |
For the Rim - Everything is joined except for the Konig Logo.
For the Car - Every single piece is a different layer. BTW i haven't been able to update the car with the end of school nearing. I'll be finished with school at the end of June. Pennsylvania has some messed up laws for homeschooling. |
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Finally after about two weeks of Lightwave starvation i was able to squeeze in some time. This is all i could complete.
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That looks like a mad number of polys you have there! But I love the detailing!
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man it looks better every time I see it!!!
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Almost finished with the rim...
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Done with the rim and now i have to add the treads. The rims sits at 15k polys. :D
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way to many poly but it is looking excellent i look forward to seeing the rest of this
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With that number of polys I think my computer would just display a message on screen saying "You what?" and then die on me.
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I started the tread of the tire...no bumpmapping....and it came out being 11K polys :D
As you can see in the attached image the tread is full of unwelded vertices. Those are going to be done manually. |
Thats looking very nice indeed! Im concerned about the poly count though :S
One crit for the tyre, on the side there shouldnt be grooves. THey are only on the actual face of the tyre. Unles of course this is a specific tyre which is unique. |
This is ...how do you say it?.....Totally Sick!!!!! I love the rim and the poly count doesn't seem that high for such a detailed mesh.
I do have to agree with Shawry on the tyre though. Is this what you are referring to about the unwelded polys? |
Now that Shawry mentioned it i looked at the reference and saw that he was correct. After i get home from work i'll attach an image of the Toyo tire that I am using and a render with body+wheels.
Thanx for the crits and the compliments :) |
looking good...but how much is 11k?? does that mean your object have 11.000 polygons???
keep on going with this one |
yep the tire is 11,000 and the alloy is 15,000
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great work...but...you wont be able to render it...unless you have an SGI :(
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what a nice and detailed model... but I agree with MORGHEN and FALLENSWORDMAN...
How long does it takes to render those previews man? |
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[Edit] The renders are all under 3 mins (unless i add ray trace shadows)
The last render that i will post took me about 20+ mins to render. Shadows+Antialiasing Medium+50,000+ polys The toyo tire that i am using...You might notice that theirs has less tread than mine. But i don't feel like redoing the whole thing again. |
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This is the wheel all patched up.
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And this is the 350Z with the wheels.
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I haven't forgot about this car :) I have added color and Specularity for my own personal reference to see any unsightly bulging.
I have added side mirror, the line on the side that extrudes out, and the indent in the bumper where the Logo of the Z or Nissan will go. Oh and also the Top layer of the Tail Light. |
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Render #2
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Render #3
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And the Last Render....Should i lower the car onto the wheels????
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Well, this looks like its coming along nicely. There are still gaps in your mesh but you probably realise that without Captain Obvious having to point it out for you!
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yes lower it a litle bit ! it looks awesome !
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Thanx guys! Yea i'll try to fix the gaps by the next render.
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oh...use a double sided material for the body so the shadow will be in one piece
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