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-   -   well.. an audi s3 (http://simplylightwave.com/forum//showthread.php?t=2649)

doncha_magoso 24-06-2004 02:01 AM

heheheh thnks lot man... I´ve ben woking on some other urgent (and architectural) proyect, and hvn´t be able to wornk on my audy lately... but there it is... so... I hope I can post that work this evening...

doncha_magoso 01-07-2004 09:53 PM

little update...
 
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just a little update with TONS of points tweaked...

man that´s hard!!! hehehe but not boring

here are some minor updates, but a lot of work done so far...

doncha_magoso 02-07-2004 01:40 AM

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this is the front view

R4s1n 02-07-2004 03:16 AM

Awesome renders :)
Did you redo the side mirrors? In one of the previous renders it shows that you finished attaching it to the car.

colto 02-07-2004 03:33 AM

how did you make the grate under the license plate? Did u use polys or a transparency map???

doncha_magoso 02-07-2004 04:36 PM

Well... about the side mirrors... Yes... I´m making them again, but just the part where it fits with the door...

about the grate...

it´s a texture and a transparency map applied... the same with the front and the back...

BTW and as a clue... my license ID keyword is on the plate, so there are the first letters of my name and my birthday... (also a little reference of my country´s flag...)

take care guys!!!

(i´m working on the windows frame rubbers... those that hold the glasses...)

doncha_magoso 19-07-2004 04:20 PM

well.. finally an update
 
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here you can see some interiors...

morghen 19-07-2004 08:48 PM

awesome stuff !
i'd kill for a screenshot at the materials used in this scene...any chance of making me happy ? i'm just curious..mine looks good on a side and realy burned on the other...

doncha_magoso 20-07-2004 08:57 PM

well... i just set the color i like (obviously the blue) and make it 10% reflective but with an sperical+ray traced enviromen (crome.tga at the images/reflections folder at lighwave`s instalation folder) and that`s it... u don`t need to set up a scenery backdrop and just take care of ilumination... Use some backdrop radiosity (play with it) and I think that`s all...

take care man!
thanks for posting!

doncha_magoso 24-07-2004 04:05 AM

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well...

just a little render with different color...

sspikedudley 24-07-2004 04:16 PM

looking good the red colour kind of gets lost with the floor maybe trying different colours how did you make the lights can you point me to any tutorials because i am struggling with that bit on my BMW

doncha_magoso 31-07-2004 04:10 PM

well... at this point I'm gonna say that there's no light in this scene... or at least not a common light...

I compose the virtual room with those white lines as luminose... about 150- 200% luminose, also I turn interpolated radiosity on and set it to 20% (rad intensity) and 30% (ambient intensity) and that's it... you can add some luminose meshes and point them towards you car... be sure to turn "shading noise reduction" on... and at least low AA... read you later guys!

sspikedudley 31-07-2004 08:16 PM

i meant the lights on the car, you know the head lights but thanks for the lighting setup anyway
Thanks
Rob

doncha_magoso 10-08-2004 12:54 PM

wellll... after a long long time...
 
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here´s an small update and a little gift your you guys...

doncha_magoso 10-08-2004 12:56 PM

and some other things...
 
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here´s the rim I´ve been working on for this car... now I like it!!!:p

doncha_magoso 10-08-2004 01:11 PM

well...
 
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and here's the preview of the scene I'm trying to achieve...

R4s1n 11-08-2004 03:01 AM

Wow! Seriously sweet! You sure are getting close to that photo. Best of Luck dude.

doncha_magoso 13-08-2004 12:57 AM

well... I think I`ll post something tonight as I'm experimenting wirh DOF and Bloom filters... THOSE ARE GREAT!!!

doncha_magoso 16-08-2004 04:54 AM

here's what I've done
 
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here is it

doncha_magoso 16-08-2004 04:57 AM

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some more wireframes

doncha_magoso 16-08-2004 05:07 AM

sspikedudley
 
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about the lights

********* HEY sspikedudley!!!

I just get the basic shape and render it as a chrome material... that's all...

U might notice that I use reflection maps on almost every reflective thing... as a Raytracing+spherical map set up...

I also make the exterior glass of the headlights at 60% spec, 40% gloss, 50% reflective and 50 diffuse with a black color...

That's all... it also depends so much of the ambientation u've got... something that I use to tweak a lot...********

CHEERS MAN!!!

doncha_magoso 16-08-2004 05:11 AM

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I FORGOT TO SAY!!! that exterior glass of the headlights is 85% transparent...



BTW i did not use radiosity with the last picture...

it took like 3 minutes to render in a very slow pc... I just found the way on other forum...

wanna guess?

doncha_magoso 19-08-2004 03:43 AM

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after a long time of experimentation I found the way to get faster renders with nice illumination and nice quality... also a weird look...

here's what I've done so far... no updates for the mesh yet... but stay tunned...

doncha_magoso 19-08-2004 03:45 AM

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another cool render for you guys...

Fallenswordsman 19-08-2004 07:24 AM

Mmmm - car. Just one niggle is that none of your glass looks quite glassy to me. Beautiful renders though.

Mark 19-08-2004 09:36 PM

Very nice. I see what Fallenswordsman means about the glass though. I'd up the transparency some more and really tighten those specular highlights on the glass surfaces to try and make it look a litte more real.

doncha_magoso 25-08-2004 03:43 AM

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well.... I really wanted it to look real... but the interior is not finished yet...


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