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-   -   July/Aug - Norm - Ryan Watkins (http://simplylightwave.com/forum//showthread.php?t=4020)

Ritual 10-08-2005 02:04 PM

1 Attachment(s)
HAd the weekend to work on the project. Add Volume Fire and HV smoke and reworked all the surfaces.

Crits Welcome

Ryan

R4s1n 10-08-2005 02:49 PM

Awesomes scene composition. My only crit would be to turn some candles around so they don't look the same from our point of view. Other than that it's superb!

CrazyMerlin 10-08-2005 04:22 PM

I am considering using a smoke stream from a cigarete in my scene, but I've never had to use HV before so not sure how to go about it.

May I ask where you got your info from, what book, turorial or site?

~~CM!

Ritual 10-08-2005 04:37 PM

CrazyMerlin-
My starting point for the smoke was Particle FX examples found on the NT site http://www.newtek.com/lightwave/downloads/index.php

Then I uses spirt HV with motion blur and did some photoshop work to get the final look.

Hope that gets you started.

Ryan
:beer:

CrazyMerlin 10-08-2005 06:03 PM

lol

after playing around for a while with the idea last week, I got an email from a friend who said basically, stuff it and do it in post-production!

so I think that may be the best way.

thx for the info.

~~CM!

Ritual 18-08-2005 06:06 PM

Final Crit
 
1 Attachment(s)
Well I think this will be my final. any last crits?

Ryan

iamsthitha 18-08-2005 06:59 PM

Looks awesome!

Small crit (maybe its just me) but the blue flame needs a little more work.. maybe a few curves or something.

sandfish 19-08-2005 04:22 PM

very nice
 
because my screen is dark .. when i want to post or give opinion on some image, i save it and increase brightness in ACDSee :) that is the process for me :headbang:
anyway .. now i c youre entire work and i must say it's awesome!
i agree with iamsthitha about the blue flame , also, small thing really : maybe you should take some absinth from the bottle so it should correspond with the quantity in the glass.
btw,what happened to the bottle label ? what was on it ? just curious:blush:

CrazyMerlin 22-08-2005 08:26 AM

I agree with iamsthitha, the flame doesn't look convincing.

That is kinda a lot of flame really. Maybe make it less wide, and more volumetric, add some turbulence and a nice gradient. Set a null at the bottom and make the gradient 'Distance from object' and have the null as object.

Oh yeah! The grapes? Of wrath? lol

Looking damn good, dude!

~~CM!

Ritual 22-08-2005 02:34 PM

Thanks for everyones crits, I'm going to work with the flame, move the spider to the web and put the label back on the bottle.

CrazyMerlin- deffently working with a alot on symbolism glad to see someone picking up on it.

Ryan
:beer:

CrazyMerlin 22-08-2005 04:47 PM

someone actually advised me to put a JD label on my bottle, but I'm really not sure.

Maybe I'll inverstigate other bourbon labels today.

Ritual 22-08-2005 06:20 PM

I keep going back and forth on the label either it could add to the scene on distract from it.

sandfish 22-08-2005 08:53 PM

on my previous bottle i planned to put a J.B then i decided a "C.V." label.
that sounds like "curriculum vitae" , but what i had in mind was "circuss vodka".
anyway, now i have wine , and no label :(

CrazyMerlin 22-08-2005 09:04 PM

lol

the last day or so, I have been considering putting a bumpmap of a face in the glass.

I know if this was to be caught by the right angle of light, it would turn out to be awesome, but it's not as easy as it seems.

Oh well, I will continue trying

~~CM!

Ritual 22-08-2005 09:37 PM

Thats a great idea, I'm going to experiment with that tonight

LOL

Ryan

:beer:

CrazyMerlin 23-08-2005 02:41 AM

I managed to get some good results from a combination of bump map percentage and texture depth.

I also used a gradient to shade the bump from transparent to opaque as it gets further from the glass. This made the bump really stand out and was well worth the experimentation time.

~~CM!

vedic kings 26-08-2005 05:52 PM

This is amazing! I love the glass and lighting!

Good luck man!

CrazyMerlin 27-08-2005 06:04 PM

I've been looking at your pic again and thought that maybe you should either add egde transparency to your web, or make the strands semi-transparent as they are in real life.

The reason you can see them so clearly in real life is because light shines through them not just onto them.

Maybe you should consider incorporating that.

Just a thought!

~~CM!

Ritual 29-08-2005 06:58 PM

Thanks for all the comments.

:beer:

CrazyMerlin - I think you have a very good idea. i'm going to work of that tonight

Ryan

sandfish 30-08-2005 03:03 PM

hi Ryan
just one question ... how did u do the candles flares? looking so real?
i have reached just now to my candles and have no idea how
:confused:

Ritual 30-08-2005 03:25 PM

I modeled the flames and rendered them with a glow.

hope that helps

Ryan

Warlock 279 30-08-2005 06:49 PM

that's a cool way of doing the candle flames...i never thought of that...i'd have gone at it with voxels...but your way's a lot simpler...awesome work so far!

Ritual 30-08-2005 06:59 PM

I started with HV and I tried Volume lighting, but i just wasn't getting the result I wanted and this was fast and simplier solution.

Ritual 30-08-2005 07:00 PM

Final
 
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I already post this in the fianl thread but I thought I would put it here also.

thanks for every ones crits

:beer:

Ryan

sandfish 31-08-2005 01:36 PM

hi Ritual
can u explain about the candle flame ? ... what do u mean "rendered them with a glow" ???
i'm trying modelled flame ... but can't get it right in surfaceng
10x

Ritual 31-08-2005 02:49 PM

In layout

Surface Editor Advance tab set Glow Intensity to 100%

Then under window Image Pocessing(^F8) check the Enable Glow box.

Here you can also change the intensiy and the Glow Radius

Render

Hope that helps

Ryan


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