![]() |
1 Attachment(s)
HAd the weekend to work on the project. Add Volume Fire and HV smoke and reworked all the surfaces.
Crits Welcome Ryan |
Awesomes scene composition. My only crit would be to turn some candles around so they don't look the same from our point of view. Other than that it's superb!
|
I am considering using a smoke stream from a cigarete in my scene, but I've never had to use HV before so not sure how to go about it.
May I ask where you got your info from, what book, turorial or site? ~~CM! |
CrazyMerlin-
My starting point for the smoke was Particle FX examples found on the NT site http://www.newtek.com/lightwave/downloads/index.php Then I uses spirt HV with motion blur and did some photoshop work to get the final look. Hope that gets you started. Ryan :beer: |
lol
after playing around for a while with the idea last week, I got an email from a friend who said basically, stuff it and do it in post-production! so I think that may be the best way. thx for the info. ~~CM! |
Final Crit
1 Attachment(s)
Well I think this will be my final. any last crits?
Ryan |
Looks awesome!
Small crit (maybe its just me) but the blue flame needs a little more work.. maybe a few curves or something. |
very nice
because my screen is dark .. when i want to post or give opinion on some image, i save it and increase brightness in ACDSee :) that is the process for me :headbang:
anyway .. now i c youre entire work and i must say it's awesome! i agree with iamsthitha about the blue flame , also, small thing really : maybe you should take some absinth from the bottle so it should correspond with the quantity in the glass. btw,what happened to the bottle label ? what was on it ? just curious:blush: |
I agree with iamsthitha, the flame doesn't look convincing.
That is kinda a lot of flame really. Maybe make it less wide, and more volumetric, add some turbulence and a nice gradient. Set a null at the bottom and make the gradient 'Distance from object' and have the null as object. Oh yeah! The grapes? Of wrath? lol Looking damn good, dude! ~~CM! |
Thanks for everyones crits, I'm going to work with the flame, move the spider to the web and put the label back on the bottle.
CrazyMerlin- deffently working with a alot on symbolism glad to see someone picking up on it. Ryan :beer: |
someone actually advised me to put a JD label on my bottle, but I'm really not sure.
Maybe I'll inverstigate other bourbon labels today. |
I keep going back and forth on the label either it could add to the scene on distract from it.
|
on my previous bottle i planned to put a J.B then i decided a "C.V." label.
that sounds like "curriculum vitae" , but what i had in mind was "circuss vodka". anyway, now i have wine , and no label :( |
lol
the last day or so, I have been considering putting a bumpmap of a face in the glass. I know if this was to be caught by the right angle of light, it would turn out to be awesome, but it's not as easy as it seems. Oh well, I will continue trying ~~CM! |
Thats a great idea, I'm going to experiment with that tonight
LOL Ryan :beer: |
I managed to get some good results from a combination of bump map percentage and texture depth.
I also used a gradient to shade the bump from transparent to opaque as it gets further from the glass. This made the bump really stand out and was well worth the experimentation time. ~~CM! |
This is amazing! I love the glass and lighting!
Good luck man! |
I've been looking at your pic again and thought that maybe you should either add egde transparency to your web, or make the strands semi-transparent as they are in real life.
The reason you can see them so clearly in real life is because light shines through them not just onto them. Maybe you should consider incorporating that. Just a thought! ~~CM! |
Thanks for all the comments.
:beer: CrazyMerlin - I think you have a very good idea. i'm going to work of that tonight Ryan |
hi Ryan
just one question ... how did u do the candles flares? looking so real? i have reached just now to my candles and have no idea how :confused: |
I modeled the flames and rendered them with a glow.
hope that helps Ryan |
that's a cool way of doing the candle flames...i never thought of that...i'd have gone at it with voxels...but your way's a lot simpler...awesome work so far!
|
I started with HV and I tried Volume lighting, but i just wasn't getting the result I wanted and this was fast and simplier solution.
|
Final
1 Attachment(s)
I already post this in the fianl thread but I thought I would put it here also.
thanks for every ones crits :beer: Ryan |
hi Ritual
can u explain about the candle flame ? ... what do u mean "rendered them with a glow" ??? i'm trying modelled flame ... but can't get it right in surfaceng 10x |
In layout
Surface Editor Advance tab set Glow Intensity to 100% Then under window Image Pocessing(^F8) check the Enable Glow box. Here you can also change the intensiy and the Glow Radius Render Hope that helps Ryan |
All times are GMT. The time now is 05:41 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
SimplyLightWave.com 2011