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KrisYoung1980 10-02-2006 07:35 PM

Nah, sorry mate, I'm no where near as organised as you when it comes to doing that kind of thing, will give you a demo on Monday though...

JohnD5000 11-02-2006 04:41 AM

Quote:

Originally posted by davie563
LOL or give him th devil fork thingy !! cant remeber the name
Trident!

KrisYoung1980 15-02-2006 06:36 PM

1 Attachment(s)
Remodelled Suzies head as the last one was mince - I think this one suits the overall style of the animation better (and shes cuter too)...

Johnny9ball 16-02-2006 05:12 AM

Very Jimmy Neutronish I like it.

Fallenswordsman 16-02-2006 07:17 AM

This is already looking a lot more rounded than your Bruce Lee animation - the scenery is looking less sparce and the characters look more defined, so it looks like you've come on a long way since then. Great work!

KrisYoung1980 16-02-2006 08:37 AM

Cheers for the comments guys, I do feel like I'm getting better with each character I build/rig - still obviously got a long way to go, but i'm beginning to use a much wider range of tools in ways I wouldn't have thought of before which is always nice.
Just to clear up on the Bruce-Jackie thing: The class that was for was Character Animation and as such we got virtually 0 credit for modelling or environment and so were greatly discouraged from spending too much time on these things - some people didn't even use their own models. I probably went a little OTT and as such the over-all animation suffered. I still did pretty well in terms of marks (got them back last week) but I've definitely learned a few lessons about sticking to what is required.

davie563 16-02-2006 09:25 PM

yeah, this head is 10times better, the 1st was ok, i wasnt so keen on it because i felt the wee girl looked very gaunt. the new 1 is deffinatly alot more pleasing on the eye. Good work :beer:

davie563 16-02-2006 09:27 PM

i think u need some nice eye lashes and roses cheeks, right now the model is nice, but it could be a wee boy with long hair LOL

Look at manga work to see the diference between boys and girls, the eyes the cornea and pupil should prob be smaller aswell, because of ur style the head is very gollum like, so u have to over exzagerate woman features to help get that across

KrisYoung1980 16-02-2006 09:43 PM

Cheers Fraser, but I'm a big boy and don't need Manga to tell me the difference between boys and girls :p
The model is far far FAR from finished, there are no textures applied as yet and the iris/pupil set up it just a colouration of the polys until I paint up the real eyes.

P.S. She might be a 6 year old CG girl, but she'd still kick your ass if she heard you say she looked like Gollum!! ;)

:beer:

davie563 16-02-2006 09:51 PM

lol, she gollums love child !! :lmao:

She'd never catch me by the way :bandit:

KrisYoung1980 16-02-2006 09:53 PM

Maybe not, but Noogle would and he a crazy mofo!!

davie563 16-02-2006 09:54 PM

lol, if he had a Trident id surender on the spot and bow down :bow:

KrisYoung1980 17-02-2006 03:05 PM

1 Attachment(s)
I'm in Uni and can't be bothered working so I've been messing about with cel shading, don't intend to use it but thought I'd post it anyway

davie563 17-02-2006 03:44 PM

looks prety good, but has a wierd blur to it...

But yeah, ur best stickin with normal style :p

KrisYoung1980 19-02-2006 12:27 AM

1 Attachment(s)
making slow progress with this one, had a few things going on so I've not been able to give the project my full attention, but she's getting there I think...

Peter Murphy 19-02-2006 11:04 AM

Thats looking great Kris, love her little belly. Like your devil, as I can see he's all rigged up and raring to go. Unlike anything I've done.
:attn:

WooHooo! Failure!

Keep us up-to-date.

KrisYoung1980 19-02-2006 11:09 AM

Yeah Pete, you're going to fail... very good!
BTW John was wondering if you'd be interested in doing the Dare To Be Digital competition this year, apparently theres some really good games programmers in the CGD coure this year...

P.S. You should start a thread, if anything it forces you to keep working on stuff or you end up looking like a slacker (especially compared to the man machine that is Fraser Davie!!!)

davie563 19-02-2006 01:56 PM

lol, i preffer Man Mountain myself :attn:


your we girl is comin along well, the hair and dress is lookin nice. But i still feel the head has that boy'ish look about it, i think u should get some eye lashes on it so we can se it clearer

Keep it comin :beer:

KrisYoung1980 19-02-2006 02:21 PM

1 Attachment(s)
How about Boy Tuffet??

Curse you for making me do this by the way - if I get arrested for searching on 6 year old girls I'm taking you down with me!

No offence to any of these girls or their parents, but they all look like boys with girly hair - the major developmental differences in boys and girls don't really begin to show until a while later...

davie563 19-02-2006 02:27 PM

lol, i bet u sat there thinking, should i type this into google lol

I know what u mean, most do look alike and vise-versa, but u have the ability to change these features because its 3D after-all.

Somtimes following real-life isnt the best way, well not in 3D. U have to make it clear to the audience. A great example is disney, look at all the wee girls in their animations, and also check out toy story, just for hints.

I think lashes will change her dramatically, and i know u havent textured it yet

Great work thou, comin along a treat !! :beer:

Peter Murphy 19-02-2006 02:29 PM

Quote:

Originally posted by KrisYoung1980
Yeah Pete, you're going to fail... very good!
BTW John was wondering if you'd be interested in doing the Dare To Be Digital competition this year, apparently theres some really good games programmers in the CGD coure this year...

P.S. You should start a thread, if anything it forces you to keep working on stuff or you end up looking like a slacker (especially compared to the man machine that is Fraser Davie!!!)

John is gonna be the death of me. He keeps suggesting work and I find it impossible to say no. lol. Depends on the terms and conditions, when it is for, what's the prize, expected duration, yadda yadda yadda.

KrisYoung1980 19-02-2006 02:42 PM

Will speak to you about it on Monday, not sure if I want to commit to it or not, I'd rather get a job to be honest!! (that said, taking part in something like this would help on that front).
If it helps, I could send you a .wav of "No! Go Away!!" and you could just play it if you're having difficulty with saying it ;)

Peter Murphy 19-02-2006 02:46 PM

Sounds like it's an entirely seperate project take on. Speak to you about it tomorrow as you said. Don't want to spam your thread with the matter.

I think I'll take you up on that Wav idea however.:attn:

KrisYoung1980 20-02-2006 11:49 PM

1 Attachment(s)
Got the initial rigging of wee Suzie done now, still got to set up all the controls for IK, dynamics etc, but she's getting there. I need 3 different versions of her for the animation, one as she is, one with her in her pyjamas with her hair down and one with her head shaved and in a straight-jacket, should be pretty straight forward with the possible exception of the straight-jacket, but I'll cross that bridge when I come to it - Think I might take a break from her now and start modelling the mother....

davie563 21-02-2006 12:13 AM

looks cool, ur fairley gettin throu these characters.

Keep it comin

Are we goin to see more detail in the clothes ect... ?

Seems a bit bland and stuff ?

:beer:

KrisYoung1980 21-02-2006 08:36 AM

bland and stuff? Like I've said, haven't done textures yet, however, too much detail wouldn't suit the style of the animation. We'll see...

davie563 21-02-2006 01:02 PM

i was just meaning the textures m8 :p the models look great, loving the wee devil in that pose.

Are u thinking of putting like a pony or a big flower on her dress ? or somthin like that, kind of like a woven effect, no just a straight picture.

Peter Murphy 21-02-2006 07:09 PM

I don't think textures would make the models necessarily better. The fact that it looks so smooth it looks orginal and cartoony. As Kris said it doesn't suit they style of animation. I'd rather see it with radiosity on it than textures anyday. The fact you can suddenly spot Kris's style a mile away means it is unique, in my opinion textures would over power the mesh and it could lose that.

davie563 21-02-2006 07:14 PM

the textures id like to see on it are some eye-lashes and some roses cheeks, she needs some of these aspects to give her some personality.

davie563 21-02-2006 07:21 PM

1 Attachment(s)
this is very rough, but im sure with work, she would come alive

Keep it comin :beer:

Peter Murphy 21-02-2006 07:59 PM

Flower on dress, yeah. The blush and eyelashes arent a good idea. Instead of innocent she's been whored up. :shakehead

davie563 21-02-2006 10:03 PM

lol, i knew some1 would reply with that, but its just an example, kris would need to work on it, u should look at the we girl in Monsters inc for an example of what i mean, and also the wee girl from toy-story. They have that eye-catching charm, you instatly like them, their cute and really friendly, thats what u need in a character more than anythin, the model could be slightly ruff, but if u catch that essence then ur onto a winner, thats what kris's needs, if not the lashes and rosey cheeks, then u will need to think of somthin

:beer:

KrisYoung1980 21-02-2006 11:54 PM

so essentially what you're saying is my models are rough, unlikable, and devoid of any life, should I drop out now or wait to be humiliated at the end of year show??

P.S. Im going to attempt to give her some personality by animating her, not by giving her eyelashes :p
Check out www.pocoyo.com my absolute favourite kids animation at the moment, the modelling and texturing is rediculously basic, but the characters are bursting with life - if I end up with anything a 10th as good as this I'll be happy!

davie563 22-02-2006 02:19 AM

no no no..... when i said the model could be slightly rough i wasnt talking about urs, i was talking about how important personality is as a whole. I was just saying that if some1 made a model that wasnt very complicated and very rough aroud the edges, but still managed to capture that we twinkle then it can drag a faily average design into somthin really good as a total package.

Ive said in many other posts that ur models are constructed well and look good ect... ect.... but i just think ur character needs that we sparkcle to make her complete.

I dont know how ur goin to do it, and i know thinking of somthin takes time and also requires more work, but i may aswell post what i feel could make ur work better, u know whats good about it all ready and i dont see the point in just sayin "yeah, great" dosent really get anybody anywhere. There is no such thing as bad critisism, its just up 2 u what u take from all the options :p


**By the way, i just checked out that site, the baby rocks and the character designs are great. After looking at it very closly i feel the main prob im having with you model is really just the eyes, they might be to big.... I dont know. Lookin forward to updates

:beer:

Peter Murphy 22-02-2006 03:58 AM

The puppy is my fav, also the sleepy bird comes a close second. I love those characters. Just shows however that character design doesn't have to be the most complicated thing on the planet in 3d to make it appeal to everyone.

*Looks at his own characters...

"Shit..."

I think you could come up with something the same as their work, its pretty smooth animation and it really does sell the characters personality throught it. I think you could pull it off Kris, so to heck with this "10th of that good business"!

Actually after reading some info on the site I thought it would be significant to this thread to actually state the sex's of the characters in pocoyo. Pocoyo is obviously a boy and so is pato (the duck) because of the hat. The elephant, Elly would be straight away assumed to be female as its bright pink even by the movement you would think that. So yeah, we assumed right. Elly is female.

What about the orange puppy? If you didnt know the puppies name then I'd guarantee more than half the majority would think it's male. Jumping up and down really full of energy in a male behaviour in my opinion. However the dog is female. But the only reason this is apparent is its name and it states that Loula is a she. The last character, Sleepy Bird? Male or female, well its a strong dominant green, and a bit chubby, with a look of emptyness and disregard on it's face. This is a steriotypical older male appearance. The animation shows that Sleepy bird is rather heavy too, with a large thud than the other characters give off when it lands. Not a really ellegant way for a female to move. So does this mean that the birds male? No. it's not. The bird is actually female! (ooo big surprise with the extensive amount of text I wrote). But you cant tell this by appearance, or by name, you have to actually check the character stats. I dunno about everyone else who looked at it, but It's a prime example that a sex of the character isn't always completely defined or significant through animation.

My point is that Kris's girl is easily straight away seen that she is female. The blonde hair, the big blue eyes and the dress. It's more than blatent to me. Where as these guys have gotten away with characters that have no real defined sex, it doesn't matter if she is not the most female character on the planet, as long as she is defined female, nothing else is important. Also the more you put into a character the less cuddly it will look. This is more than blatent with the amount of work we have seen in class. Girls going 'awww' at characters who have very little work on them. However by the grades we've seen its apparent that it doesn't go by quality, it will go by quantity. Meaning if you made Suzie more basic, she would be more cute but you could be marked down for it. Not only that, you really want consistancy throughout your project. Having something with super cuteness may not fit into the scene. A more realistic approach to a girl is definetly needed. The way Suzie looks is fine taking away from the character isn't a good idea.

...and in the space of time I blabbed I'm sure I could of created the texture, specular and bump maps for my character. lol

KrisYoung1980 22-02-2006 11:45 AM

it's cool guys - chill!
I was only havin a laugh with ya's, I know she needs work and to be honest (although petes right about whoring her up) I quite like the eyelashes - the reason I haven't put them on so far isn't because of the way it would affect her appearance but because of the amount of work it would add to the morphs I have set - the deforations would be very tricky. However since it seems to mean so much to you (is this the 3rd or 4th post asking for them to be put on?) I'll give it a go. As far as the dress goes, I was planning on having a patch on the upper front section and stitching up the sides, that should add enough without altering the style or cluttering it.
For the record, I don't post here for people to say "cool, that looks great" (I get enough of that elsewhere ;) (j/k))
I do take on board what people say, it's just sometimes the suggested alterations are more trouble that they're worth. You have to keep your eye on the big picture. I'm never going to get a job as a modeller or a texture artist - there are far too many people out there with far more talent. So for me there isn't a great deal of point in me bustin a hump to get things "perfect". I stand a better chance of getting work as a rigger/animator so thats where I want to concentrate my efforts. I do enjoy modelling and texturing and when I'm not working to a deadline I will spend time getting things to look good, but I think we can all agree that 10 weeks is not alot of time to get this all done alone with all the other modules work to go with it, which again I can't take a back seat on if I want to do well.

davie563 22-02-2006 01:25 PM

Peter you summed up exzactly what i was sayin, Personality is the most important thing in a character. That we baby, puppy and bird all have bags of exppresion and personality. not only to u get a feeling for what type of mood there is, but u instatly know what there overall demener is. whether their lazy, energetic or a we rockin full of life baby. It all come across. This is what wee as a group have to capture in out animation in out final year. When Me and Peter start getting up our character renders we will hopefully of captured a bit of this. And if not, ill want ideas and your opintions as to how u guys think it can be improved. I guess we will have to wait and see. Who ever captures this vital part of animation will have somthin that will not only be a great pieace for the end of year show but somthin that themselves can be proud of.

I dont know about u guys but i always make my work to please myself, family and friends, i couldnt careless about the marks i get one bit, u just have to look at the overall grades from the classes so far to see the certificate we will get at the end of the year is prob only worth the paper it written on.

Your only goin to get a job based on ur portfolio and showreel. And thats 1 of the reasons why i like posting work, i cant spot everything that is wrong in my scene or models, i need other ppl to look at it with fresh eyes that will hopefully spot somthing and help give me inspiration and somtimes even pull me in a totally new and better way of thinking. Thats why i also like to give my option, if it helps make somthin better then great, if not, no harm done..

KrisYoung1980 22-02-2006 02:27 PM

Well thats your opinion and you're entitled to it, but marks do mean alot to me, the animation world is a hard place to cut it, and if i dont make it I want something I can fall back on, a good honours degree will give me that. I don't want to say too much about the overall marks that are being handed out but at the end of the day there are about 5 people consistently scoring well above everyone else and I'd say thats a fair reflection. It doesn't really matter if people that we feel should be failing are scraping passes because they will end up with a 3rd and the group that are scoring high stand a good chance of getting 1sts or at least 2/1's. For most graduate employers a 2/1 is a minimum requirement so....
I think the difference is, whereas you guys are artists and take a creative approach to what you do, I come from a scientific background and take a more technical view of things. Thats where a joint project option would be of benefit to the course I think.

KrisYoung1980 22-02-2006 02:52 PM

BTW anyone thats on my course, dunno if you got the email about the school of computing Graduation Ball but I'm thinking of going so if anyone else fancies it gimmie a shout. At the moment it looks like its going to be at the Moat House Hotel in Glasgow and will cost about £40 a head for dinner, wine and music. Should be a laugh if nothing else...

KrisYoung1980 22-02-2006 07:12 PM

1 Attachment(s)
Ok, like I said, since you wanted them so badly here they are in all their glory. Also, I forgot that she's supposed to be just home from school in the animation so I've just slapped her in her school uniform instead of messing about with patterns on the dress...


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