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Armour
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Well time check says 3pm, well was distracted away for other stuff. But came back to do this. Ok, the right shoulder will have the metal pad, down the right arm, there isn't going to be much stuff, maybe a bracer. But the left hand will be having a glove of sort with a wolverine style spikes coming out. Hmm, guess that just popped into my head. So here is the update. Maybe i will do more armour and update today. Stay tuned ;)
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coming along nice kumar, good work! :)
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Some more Armour
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Thanks DigiMatt
Well guess i did not want to give him a breast plate or something like that. So a cloth of sort was the idea. Sort of extended the shoulder pad and then gave a strap of sort with a ring. Hmm seems to be the classic type. Now for the lower body i Guess. So far a sandle and simple armour seems to be the idea. He is after all a Barbarian. Maybe will do a couple more styles till i am happy with it. Or maybe not. Will see how this goes. |
I think a grass skirt covered with some of that armour plating would add some character, good modeling, keep it up.
Dae |
Dude your barbarian is simply cool man:)
are you aiming on having those wolverine spikes on both hands? Keep up the updates as well, |
No the spikes are only on the left hand, as he is right handed,,, and need the space to hold and strike using the weapon.
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Still the armour
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Well here is an update, Now all i need are the lower legs. And not to mention the weapon, Or maybe he needs a head gear. Maybe not.
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Nice start on the legs, cool detail as well:)
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View1
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Well here is view one. Still have to work on the weapon and then texture... But here is the final update for today.
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View 2
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Here is yet another view.
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View 3
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Here is for all the wireframe people.
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OOOOOooooOOOOooo
lookin very nice man, got a few comments to help ya out though, bring it up a notch: The fallen hero, you might wanna through some nobility into his outfit, and mix in the dark side with texturing blood, rust, or what have you. The skulls work for hte dark, but seem to uniform, maybe having them lop sided, un evenly spaced, and dangling with md_controller... very cool possibilities As for the flow of polygons, lookin good in the body, but you need to work on the muzzle of the face. The flow goes from the bottom of the lips to the top of the nose, and smaller circles between, this will add some rugged wrinkles to your character :) As for modelling, i like the look, very simple yet dynamic. I think you should try making the teeth and lips, if even cruedly, so that when you pose him you have more options :) Lookin good man, keep up the awesome work! |
Hmm, is that you oracle... If so hi... Nice to hear your comments on the subject. Well its my first time working under a dateline, so i am going as up to speed as possible, careful not to make bobos. Once i get the entire look, i will begin texturing and then will go back and forth between texturing and fixing the smaller details. And for the teeth,,, Man thats going to be a first for me. Never actually did human teeth yet. Hmm i will see what i can come up with,,,, provided i have the time to do that.
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if you do make teeth for him....then pose his mouth in a smirk and have him show just a little of his blood stained teeth:)
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Well, guess i have to think about it. I still need to set the weight maps,,,, get the weapon modelled and then start to texture the guy. Then rig him for animation. Maybe when i reach the animation or IK part and i still have time i will add the teeth in.... Or i should start the teeth first. Man its confusing... But all will be decided once i finish the weapon.
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