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-   -   July/Aug - Norm - Ryan Watkins (http://simplylightwave.com/forum//showthread.php?t=4020)

jedimasta 21-07-2005 02:36 PM

Re: looking great!
 
Quote:

Originally posted by sandfish
btw ... what is that label on the bottle ?
Looks like a baby's pacifier.

Ritual 22-07-2005 07:01 PM

1 Attachment(s)
More changes and tweaks, I add the pipe and change some surface prorties. The Flame and smoke was done in photoshop so I could get more of a idea were I'm going with the scene.

Crits welcome.

Ryan

equinox 22-07-2005 07:34 PM

lookin good man i like the fire effect on the top of the glass.

Ritual 28-07-2005 09:17 PM

1 Attachment(s)
more little changes, I think this challenge is just as much about surfacing as it is lighting.

Ryan

CrazyMerlin 29-07-2005 09:01 AM

because of the nature of glass, unless the glass is extremely thick and dense, when you have a liquid inside it, it looks like the liquid comes to the outer edge of the bottle, not the inside one.

the liquid inside the bottle needs some work.

did you make the glass polys double-sided, or add an 'air' layer?

I opt for air layers as these make for better refraction.

general alcohol has a refraction index of 1.392, and glass of 1.51714

I love scenes with glass and liquids because they are so effective.

btw....the caustics in the original pic look great.

~~CM!

Ritual 29-07-2005 03:59 PM

CrazyMerlin- thanks for the crit, I have been work with the liqued more, I have got it looking much better but in the procces I lost my caustics. One step forward and two back.

Ryan

CrazyMerlin 29-07-2005 09:04 PM

Man, what a bummer!!

I use air polys on my glass surfaces, but not on the liquid inside it, because I think you lose density doing that.

This image is like that.

I have air polys for the glass, but not for the liquid

http://img.photobucket.com/albums/v4...th_Bourbon.jpg
(click to enlarge)

it took a little time to figure out how to get it looking best, but it's worth it, and now I'll use that technique in all my work.

~~CM!

Ritual 29-07-2005 09:17 PM

I have been using air polys from the start. but i found out that alot of the noise iwas getting in pervious renders was cause by have my inside bottle, liquied and air polys over laping. I fixed that only to loose my nice caustics.:headbang:

BTW: your scene is looking very nice .

Ritual 29-07-2005 09:21 PM

1 Attachment(s)
My last render. :headbang: :headbang:

CrazyMerlin 29-07-2005 11:09 PM

I see what you mean about losing the caustics.

The scene does look great though, and I love the 'Dutch' camera angle.

Very nice.

~~CM!

Ritual 10-08-2005 02:04 PM

1 Attachment(s)
HAd the weekend to work on the project. Add Volume Fire and HV smoke and reworked all the surfaces.

Crits Welcome

Ryan

R4s1n 10-08-2005 02:49 PM

Awesomes scene composition. My only crit would be to turn some candles around so they don't look the same from our point of view. Other than that it's superb!

CrazyMerlin 10-08-2005 04:22 PM

I am considering using a smoke stream from a cigarete in my scene, but I've never had to use HV before so not sure how to go about it.

May I ask where you got your info from, what book, turorial or site?

~~CM!

Ritual 10-08-2005 04:37 PM

CrazyMerlin-
My starting point for the smoke was Particle FX examples found on the NT site http://www.newtek.com/lightwave/downloads/index.php

Then I uses spirt HV with motion blur and did some photoshop work to get the final look.

Hope that gets you started.

Ryan
:beer:

CrazyMerlin 10-08-2005 06:03 PM

lol

after playing around for a while with the idea last week, I got an email from a friend who said basically, stuff it and do it in post-production!

so I think that may be the best way.

thx for the info.

~~CM!


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