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Well this took me forever but i like the outcomes.
Q. How can i copy frames in Layout? |
Nice, smooth too. Needs more texturing though.
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I hate texturing and if i have time at the end then i'll texturing him up a bit.
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If so, simply scrub the slider to the frame you want to copy, hit Enter once, and in the 'Create Keyframe' dialog, simply enter the frame number you want to copy the frame to. |
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Thanx Mark, that might loosen some weight off my shoulders :)
And i have made another animation.... |
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Another small animation......
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Different kind of death...
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Nice, like the first death better.
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Im going to redo the second death scene since im not too impressed by it. hopefully post an update by tonight.
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Hmm,, all this flash work,,, really makes no time for lightwave.... Man, i am busier by the day... Hope i have time to do changes and stuff to mine too. :(
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i like the new design. :D I tryed to make it look like a mechwarior, but it looked like some mutadet Walker from StarWars :S
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Dude your mech/mutated warrior was awesome, unfortunately you stopped working on it.
Another small update: making an environment for my mech. Dumpster - |
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Trash can -
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Skids -
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Hi there dude,,,, any updates?
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Im trying out some effects with plugins so hopefully i'll post something later on. I don't know if i'll be able to fully finish the animation. If not then i'll start a thread in the WIP section.
Cheers. |
oooo,,, what plugins....??? what effects?
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Well to start off im trying to learn how to use: C4, SG_Explosion, and PG_Melt
I have made my low-poly mech into a high-poly model since the melting option only works with subD. Time is unfortunately against me :( |
OH,,,, interesting,,,, cheer up man.
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Ran into a problem with PG_Melt and SG_Explosion. One will only work with SubD, while the other one will only work without SubD.
I think i will ditch the plugins and work on the final render. I'm sure i'll get something finished for the final date. Cheers! |
Thats sad to hear, but will wait for your final render.
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This might be my final render. Still have to add AA. Maybe i'll add some other stuff in.
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I'd switch off shadows for the laser beam objects to make it look a little more realistic. If anything, these look as though they should be acting as tiny light sources in themselves.
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Cool,,,, nice,,, but agree with mark about the shadow, and the laser looks thick for me,,, maybe try a 2point poly,,, or try to texture,,, a slight turbulance will be nice,,, a nice laser i found was in the content directory when i installed lightwave.... Man there are so many interesting stuff.
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Thanx Guys!
@ Mark - How do I add a light source within each laser? @ Kumar - I have different types of procedurals on all the lasers. Also what did you mean by '2point poly'? |
Hmm, guess if you have the proced on then its ok,,,, but i find the laser a tad big and the proced dont quite show up,,,, a 2point poly is like thin.,,,, only 2 vertex... and when you apply the glow and stuff looks cool.... well i used that for lightning and stuff... guess i try to get you a screen shot of this one scene thats on the content directory.
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Space Fighter Laser
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Here is a render of the suff thats on the content directory,,, under space.:cool:
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The Surface Settings
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Here is the surface settings. Of course the glow and other things you can add to get a better result... right;) Oh ya remember that this one has 2 cylinders,,, one out the other smaller called in... Gives a nice result and render times are great too.. Not much diff on the surface part except for color.. :D
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You really don't want to be thinking about adding lights within each laser - would take forever. Simply crank up the luminosity on the surface, and add a little glow. Also switch off shadow casting for those surfaces.
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improved some stuff
- less glow more Luminosity - added procedurals to transparency textures- got rid of shadows -turned off the saslite for a test render please tell me what you think i should add to it. |
Looking better..... but i am thinking.... you are cutting it close... ;)
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