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-   -   Lost Toys : CA4 Project (http://simplylightwave.com/forum//showthread.php?t=4394)

JohnD5000 31-01-2006 07:22 AM

Ah, nice.
Christmas lights!

davie563 31-01-2006 02:20 PM

1 Attachment(s)
a few more ghostbusters toys :p

Proton -pack and guns :p

davie563 31-01-2006 04:33 PM

1 Attachment(s)
Here are the lights wired into the hose mains :p

JohnD5000 31-01-2006 04:39 PM

lol.
cool.
Very interesting.

R4s1n 31-01-2006 09:50 PM

Definately awesome!
What's the polycount here?

davie563 02-02-2006 03:59 PM

1 Attachment(s)
i think the poly count has hit 380,000 polys, so once there imported into layout, some of the models will freze, so im not sure about in lightwave :( im scared to check LOL

Here is a we texture update

R4s1n 02-02-2006 10:52 PM

Do you make the models as Bounding Boxes in Layout? That's what i usually do to keep LW from getting too bogged up with SubD's.

Peter Murphy 03-02-2006 04:27 AM

It really depends what he is modelling.

But in general its never a good idea to start off with a box and just keep subdividing into it. You'll end up with a huge poly mesh. You should be chopping, cutting into it. Adding polys and mending areas. Beveling, smooth shifting the little areas etc.

It looks great fraser. Some renders of objects wouldnt go a miss. I'd like to see them rendered out instead of the screen grabs. This way we can see your true potential of texturing. Cant really tell from the modeler shots.

KrisYoung1980 03-02-2006 09:15 AM

I think what R4s1n meant was the 'display as bounding box' option in layout which allows you to work with high poly objects quickly as it doesnt display the object on screen, just its bounding box. Doesn't actually have anything to do with the way you model it, but good tips there never-the-less...

P.S. Pogs or Tazos - discuss. ;)

davie563 03-02-2006 04:01 PM

1 Attachment(s)
here are some more toys textured, i added some actual renders, u will see more of these when i actually start lighting the final scene...

:beer:

JohnD5000 03-02-2006 04:13 PM

Nice, the blue on R2's "face" looks a bit too light though. Should it not be the same as the other blues?

R4s1n 03-02-2006 05:17 PM

>.< guess i should have explained it a bit more....

davie563 03-02-2006 05:53 PM

ok, im not posting any more renders, these are just 2min quick renders to let u see the thing in the flesh and the bump maps aswell, i havent got the colour or anythin right yet, because they will be changed the min they go into the final scene ........

Ill get some renders up once i start on the final scene

:beer:

davie563 03-02-2006 05:58 PM

1 Attachment(s)
Hi, here is my logo design for my animation, im starting to think of possible intro animation using the following design, was just wondering if anybody had any particualr ideas when they looked at it as to how it could be animated, nice to hear what u guys think, might give me a few ideas :p

Cheers :beer:

JohnD5000 03-02-2006 09:04 PM

Got no idea, maybe could burst out of a toy box or a pile of toys.
Yeah I meant to say the bump maps on R2 are good.


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