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-   -   Jan/Feb - R4s1n - noob (http://simplylightwave.com/forum//showthread.php?t=1708)

R4s1n 28-01-2004 11:49 AM

Concept #5
 
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Fifth one

R4s1n 28-01-2004 11:52 AM

Concept #6
 
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sixth one

voices3d 28-01-2004 05:59 PM

looks cool :D i like it

kumar 29-01-2004 01:30 AM

Interesting Idea... I see now its a bit difficult for the body,,, but you should be able to do it... I am wondering whats the holdup??? You have quite detailed concept. Nice.

R4s1n 30-01-2004 08:03 PM

Image #1
 
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I have changed my mind with my cyborg. Instead i am building a Mech Warrior due to my cousins request.
This is the best choice since the model was getting rather heavy with the polys.

<<My new entry will be a Low-Poly Mech Warrior>>

R4s1n 30-01-2004 08:05 PM

Image #2
 
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more.....

[edit] BTW the poly count is 988 .......

R4s1n 31-01-2004 03:43 AM

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another small update,

R4s1n 31-01-2004 03:47 AM

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update with guns.... I know i have to widen his lower arms a bit..
<<Poly count is 1956

R4s1n 31-01-2004 04:38 AM

1 Attachment(s)
The final model.....now all i have to do is texture it :) Lots of fun :)

kumar 31-01-2004 08:14 AM

Very Nice... Cant wait to see him textured.

R4s1n 31-01-2004 08:16 PM

Thanx, I have a question to rigging experts: How is it possible to assign a layer to a specific bone?

kumar 02-02-2004 05:09 AM

I am no rigging expert,,, But its possible,,, but i would feel safer with weight maps. Since yours is sharp,, give 100% maps.

R4s1n 03-02-2004 12:19 PM

How do I put weight maps on the object so it stays with the bone?

kumar 03-02-2004 01:58 PM

Ok,,, played around a bit, and i think if the object is in different layers you should use nulls instead of bones to control the animation. You can try to load some scenes from your lightwave directory,,,, you will see robots and a whole bunch of other stuff. These are a great place to start to learn how they use the nulls in animation. But if you want weights... Then do it in modeller. select the polys you want for the map,,, such as thigh, foot and so... Then create a weight map, you will be asked to give a name and a value.... Just give 100 and you will have a sharp map. If you are doing fingers or other stuff,,, then you might want to have a gradient, so that the deformation is nice. For accuracy, do point selection, instead of poly selection. Then in layout, convert your skelegons, and then assign your bones the map, in the properties,,, you can do this in modeller too. Oh ya, if you do decide to load some scenes and play around... you might want to check out the scene editor, as they hide some of the stuff.

R4s1n 03-02-2004 02:07 PM

Thanx man, I tried puting weight maps on and assigning some stuff but it doesnt seem to work. I'll try to use the nulls as you have suggested. Once again thanx.


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