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:bandit: if you do convert to a NORM just FOR THE DIFFICULTY, SO WILL I........................that is if my work turns out the way i want it to.
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I am only going Norm if the moderators feel that I should be placed there. I personally feel that I should be considered noob, but if I did end up winning the noob category I would compete as norm all times after.
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I OBJECT!!!!!!!!no i am just kidding.............well if the modifiers say so i guess you would have no choice......OH WELL.............................................: )
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Here is a quick update to my scout. added some adjustable fans and searchlights. C & C welcome as always!
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PERFECT COLTO
:tup::tup::tup::tup::tup::tup::tup: |
I've been missing the discussion here since quite some time now... but what can i say? Ur bot look blazing dude! Props to u!;)
a little off topic here: Are u in grade 10 too surfer14? Cause then that'll make three of us in here...;) lol. |
no i wish though but i am in 9th;)
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LIL kids everywhere...... im in 12th and graduating (hopefully, as you can tell my english is horrible)
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Here is a small update. It is the rough out of the main body. More detail to be added later. I plan on modelling both the exterior AND interior parts of my robot. This means that all the pipes will work and function correctly. I added an air compressor to the top of the main body. This is what will compress the air needed for the cannon. C & C welcome as always!
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...inside parts...
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...air compressor.
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Looks amazing man, wondering how you place yourself in the noob class
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Well Colto....
That looks...... Awsome..... Can't wait to see that bad boy finished |
Just got another stick of 512 MB RAM in the mail an hour ago. Yay! Now my modelling and rendering and FPRIME will go much faster. OoOoO I can't wait to use it I am so excited!
This completely irrelevant peice of news has been brought to you by colto.;) :p |
holy SHIZNIT! I like it dude!
I dunno if its just me, but the body feels rather large and the legs look a little small underneath... (or maybe its just the camera angle?):rolleyes: |
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