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I modeled the flames and rendered them with a glow.
hope that helps Ryan |
that's a cool way of doing the candle flames...i never thought of that...i'd have gone at it with voxels...but your way's a lot simpler...awesome work so far!
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I started with HV and I tried Volume lighting, but i just wasn't getting the result I wanted and this was fast and simplier solution.
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Final
1 Attachment(s)
I already post this in the fianl thread but I thought I would put it here also.
thanks for every ones crits :beer: Ryan |
hi Ritual
can u explain about the candle flame ? ... what do u mean "rendered them with a glow" ??? i'm trying modelled flame ... but can't get it right in surfaceng 10x |
In layout
Surface Editor Advance tab set Glow Intensity to 100% Then under window Image Pocessing(^F8) check the Enable Glow box. Here you can also change the intensiy and the Glow Radius Render Hope that helps Ryan |
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