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i like the new design. :D I tryed to make it look like a mechwarior, but it looked like some mutadet Walker from StarWars :S
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Dude your mech/mutated warrior was awesome, unfortunately you stopped working on it.
Another small update: making an environment for my mech. Dumpster - |
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Trash can -
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Skids -
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Hi there dude,,,, any updates?
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Im trying out some effects with plugins so hopefully i'll post something later on. I don't know if i'll be able to fully finish the animation. If not then i'll start a thread in the WIP section.
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oooo,,, what plugins....??? what effects?
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Well to start off im trying to learn how to use: C4, SG_Explosion, and PG_Melt
I have made my low-poly mech into a high-poly model since the melting option only works with subD. Time is unfortunately against me :( |
OH,,,, interesting,,,, cheer up man.
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Ran into a problem with PG_Melt and SG_Explosion. One will only work with SubD, while the other one will only work without SubD.
I think i will ditch the plugins and work on the final render. I'm sure i'll get something finished for the final date. Cheers! |
Thats sad to hear, but will wait for your final render.
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This might be my final render. Still have to add AA. Maybe i'll add some other stuff in.
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I'd switch off shadows for the laser beam objects to make it look a little more realistic. If anything, these look as though they should be acting as tiny light sources in themselves.
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Cool,,,, nice,,, but agree with mark about the shadow, and the laser looks thick for me,,, maybe try a 2point poly,,, or try to texture,,, a slight turbulance will be nice,,, a nice laser i found was in the content directory when i installed lightwave.... Man there are so many interesting stuff.
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Thanx Guys!
@ Mark - How do I add a light source within each laser? @ Kumar - I have different types of procedurals on all the lasers. Also what did you mean by '2point poly'? |
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