Lightwave Community at SimplyLightwave

Lightwave Community at SimplyLightwave (http://simplylightwave.com/forum//index.php)
-   W.I.P (http://simplylightwave.com/forum//forumdisplay.php?f=11)
-   -   Lost Toys : CA4 Project (http://simplylightwave.com/forum//showthread.php?t=4394)

davie563 11-02-2006 01:04 PM

thx alot for the comments :p

Im nearly finished this scene, only a few effects to add like volumetric lights and stuff, so i should have final renders up sunday night :p


Im starting on my 2nd drawing for my Artworks class, so i wont be updating for a while, im saying that, i might update later, depends if i get bored with the drawing :p

:beer:

H.I.O.M 14-02-2006 02:47 PM

This is going to be so awesome...I'm so looking forward to seing the hole thing...it's a really greate work:bow:

davie563 14-02-2006 04:13 PM

thank u H.I.O.M i appreciate that alot :p

Well, i missed the sunday deadline :( im at the finishing of stage for my 2nd artworks drawings, But i will have the scene done for this coming week, and i will be startin my characters this week 2 :p prob around Thursday. (really lookin forward to this)

I know this is a 3D thread, but if anybody is interested in seeing my 2 finished artworks stuff then ill post it for u to see :p

Cya soon :beer:

davie563 15-02-2006 02:03 PM

1 Attachment(s)
here is a pic of the volumetric lights beeing applied. The light is coming up from a hole that is used for the wiring to the house lighting in the floor below, so its sorta like lighting shining back up throu the gap :p

Workin on a nice effect the now that will complete this scene :p

Woohoo :beer:

davie563 15-02-2006 10:39 PM

1 Attachment(s)
here is a final render of the gap in the floor leading down to the main living area, im not sure how im goin to join 2 areas 2gether, better get the sketch book out :p

Ladders added for access ect... :beer:

davie563 16-02-2006 08:15 PM

1 Attachment(s)
hi, here is a pic of the final character, i was goin to start modelling them the now, but i havent got any side views done, so ill work on them 2night and start modelling 2morrow :p

Just started on mg GameBoy Sp there, so ill get some screens up soon :beer:

davie563 17-02-2006 06:15 PM

1 Attachment(s)
still havent got all the elevation done for my character, so im starting on the GameBoy Advance Sp :p

KrisYoung1980 17-02-2006 06:16 PM

lookin good, how about a wire?

JohnD5000 17-02-2006 06:32 PM

:nod: Yeah, looks great man!
This character model better be good, been waitin to see it done for ages.:p

davie563 17-02-2006 07:03 PM

lol, ill be spending alot of time on the characters :p

Just need to fine tune the design slightly, its more how parts are goin to be joined ect...

But ill hopefully start on the characters 2morrow :beer:

davie563 18-02-2006 12:27 AM

1 Attachment(s)
the things done, ill get the screen all textured up once i record the movie of the dance mat game. Also get it glowing properly and the we gameboy advance logo ect...

Here is a clay, and wire to let u see the final thing in the flesh :beer:

Its really high poly because the camera is goin to be right up close, so the edges needed to be ultra smooth, didnt want to use the smoothing function in surface editor, but ive takin it into the final scene and my comp is running fine, so wont hinder my animation atol, in terms of work-rate. :p

Johnny9ball 18-02-2006 08:05 AM

Why not model it in Sub-d then you can have far less polys and still retain photo camera close up detail.

davie563 18-02-2006 12:30 PM

well, i feel u get better smoothness in sub-patch, but i supose if u sub-divide your mesh slowley then u would still need alot of polys for the chamfered adges to look very smooth up close, for my animation the camera will be really close, the actual gameboy prob wont fit in the screen for some of the shots so i wanted the edges really nice.

But u do learn as u work, and there were a few times i modelled somthing and then thought of another way to do it with fewer polys, i could go back and re-do it, but i dont really see the point now with it lookin pretty accurate. Ill need to make a start on the characters soon :attn: but all these things i'll remember for the next time im tackeling an object.


:beer:

Peter Murphy 18-02-2006 08:05 PM

Not bad, the mesh is quite heavy tho around the edges. Probably wont matter since it's quite a flat object. Looking good.

Whats with the presentation image? lol.

davie563 18-02-2006 11:29 PM

cheers, well the corners are the most important part, i want them really smooth, i always think u can see the edges when u look at lower poly objects and i dont want that for somthin so close.

The actual corners only have 9rows of polys, the gameboy might look failry simply, but there are tiny we changes in elevation when u look at it closely and i wanted these elevation in it ;)

And all the other detail :beer:

If ur goin 2 do a job, do it proper :attn: but there are a few incidences where i know i could have saved polys, but u learn from expreience :beer:


All times are GMT. The time now is 03:50 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
SimplyLightWave.com 2011