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Hmm, guess if you have the proced on then its ok,,,, but i find the laser a tad big and the proced dont quite show up,,,, a 2point poly is like thin.,,,, only 2 vertex... and when you apply the glow and stuff looks cool.... well i used that for lightning and stuff... guess i try to get you a screen shot of this one scene thats on the content directory.
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Space Fighter Laser
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Here is a render of the suff thats on the content directory,,, under space.:cool:
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The Surface Settings
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Here is the surface settings. Of course the glow and other things you can add to get a better result... right;) Oh ya remember that this one has 2 cylinders,,, one out the other smaller called in... Gives a nice result and render times are great too.. Not much diff on the surface part except for color.. :D
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You really don't want to be thinking about adding lights within each laser - would take forever. Simply crank up the luminosity on the surface, and add a little glow. Also switch off shadow casting for those surfaces.
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improved some stuff
- less glow more Luminosity - added procedurals to transparency textures- got rid of shadows -turned off the saslite for a test render please tell me what you think i should add to it. |
Looking better..... but i am thinking.... you are cutting it close... ;)
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