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-   -   Nov/Dec-Character-Humor-R4s1n-Noob (http://simplylightwave.com/forum//showthread.php?t=1319)

R4s1n 04-11-2003 04:37 AM

Nov/Dec-Character-Humor-R4s1n-Noob
 
i dont know why i am doing this but i want to push my self into finishing a project...anyway i am going to try to model Bilbo.

I might ask for somebody to change the genre if im not getting anywhere....

I have not watched "The Hobbit" but i have the book sitting on my lap.

I am going to ask a lot of questions on how to make it better....because i still dont know how to use some of the features of lightwave.

Wish me luck and happy rendering :)

Off i go.......

[Edit] i dont have a scanner so i wont be posting any sketches of any sort...unless i ask somebody who lives close to me...

Pheminyne 04-11-2003 06:58 AM

i'd help you out, but i think an hour and 15 minutes *might* be just a bit much to drive to scan something.....oh well LOL

good luck r4s1n, takes courage as a noob, i know, i haven't done a challenge yet :D

Mark 04-11-2003 09:25 AM

Good for you R4s1n - nice to see a new face taking up a challenge.

Come on everyone else...

R4s1n 04-11-2003 08:27 PM

Unfotunately i already have to ask one of the moderators to get rid of -character- and in place of it put -environment-

i tried and tried but the face of bilbo is not coming out the way i wanted it to...

I guess its too complicated for me cuz i havent been modeling for a long time like the rest of the SLW gang.

Hopefully i wont change my mind about this......

DigiMatt 05-11-2003 08:08 AM

Environment it is :) good luck mate!

//Matt

R4s1n 05-11-2003 04:24 PM

thanx digi

foodstamp 05-11-2003 07:58 PM

aaahhhh come on R4s1n.....jump into the deep end of the ppol with me :-) Do the model of Bilbo.

I have only been using LW for a week....so your skills are better !


GET BACK INTO THE MODEL :-)

R4s1n 05-11-2003 08:34 PM

small chance i might change back but i might since i got some extra points...

Thanx again Kevin:D

R4s1n 05-11-2003 08:46 PM

just a small detail that will be added in the final render

R4s1n 05-11-2003 08:48 PM

1 Attachment(s)
it does help to attach the image

R4s1n 06-11-2003 05:59 AM

1 Attachment(s)
another small update.... its low poly......
Polys - 768Points - 840

C & C's are welcome.......
Im going to add some mountains.... later on....

R4s1n 06-11-2003 06:01 AM

oh and i have no clue how this is going to be humorous so....... if anything i might ask sombody to pick a genre for me...

R4s1n 06-11-2003 06:39 AM

1 Attachment(s)
a little more........

11-11-2003 03:20 PM

good stuff r4

keep it going dude, dont give in

quaoar 11-11-2003 06:22 PM

Lookin' good!..any updayes comin'?

R4s1n 13-11-2003 04:17 AM

1 Attachment(s)
heres an update that u have all been waiting for....sorry....i have now stopped working on it because....i dont know why but im not happy with the outcomes so im going to restart with fresh thoughts...

I wonder why i keep switching...

a quick freehand draw of my rejection....

R4s1n 13-11-2003 04:22 AM

1 Attachment(s)
im going to try to model most of the weapons that were used in the movies and put them into an environment....

R4s1n 13-11-2003 05:15 AM

I need help.... does anybody know where there is a tutorial on how to make trees?

Thanx in advance!

quaoar 13-11-2003 07:20 PM

why not just download the treecage plug in? http://simplylightwave.com/download_...ugins&cat_id=4

goodluck

bir 14-11-2003 02:44 AM

Philip goes over using the TreeCage in this tutorial:

http://www.simplylightwave.com/movie...tml?tut_id=506

R4s1n 14-11-2003 04:42 AM

i was hoping to save some points for the new tutorials...but if i must use the points then i will...

R4s1n 14-11-2003 06:15 AM

1 Attachment(s)
here is the finished axe, its all textured and ready for the final scene,

i believe its low poly but correct me if im wrong - it has 838 polygons

mtmckinley 14-11-2003 06:18 AM

Quote:

Originally posted by R4s1n
here is the finished axe, its all textured and ready for the final scene,

i believe its low poly but correct me if im wrong - it has 838 polygons

Not bad at all. :) It depends on what you mean by low-poly. I assume you mean as if it was for a game? If so, do you have a hypothetical idea of what kind of game? 800+ polys is a little high for game use. But, again, it depends on what kind of game it is. :)

The game I'm involved in, the weapons have to be less than 100.

R4s1n 14-11-2003 06:28 AM

oh thanx mtmickinley, that clears everything up:D

i guess i didnt understand the concept of low-poly,

i dont think that ill be able to make my own game for quite a while, but if i did make a game then it would probably be like a medieval/fantasy type game

mtmckinley 14-11-2003 06:51 AM

Sure thing.

One more comment, don't forget that the fun part of the challenge is to make your character/environment/creature in a style other than fantasy/medieval. :)

I saw you were going for what looked like Isengard earlier. You'd actually want to try do do Isengard in, for example, the Old West or something.

You were doing "Humor." By that, I assume you mean like a cartoon? A cartoon-style Isengard or Helms Deep could be neat. :)

R4s1n 14-11-2003 03:12 PM

so that's what that building is called:cool:

thanx mtmckinley, maybe ill get back to it and restart and make it look more cartoonish,

One question to anybody - If i make weapons and such for my environment should they look cartoonish as well?

Kvaalen 14-11-2003 04:07 PM

Quote:

Originally posted by R4s1n
so that's what that building is called:cool:

Actually, that is what the place is called. The tower is called Orthanc.

It's looking good so far, but usually game models are made out of triangles and newer game engines support quads (and some even subpatches). I suppose there are some that can support polys with more than 4 points but I suppose it is best to stay with 3 or 4. :)

But then I might be wrong since I am no game expert. ;)

bir 14-11-2003 04:34 PM

Quote:

Originally posted by R4s1n
One question to anybody - If i make weapons and such for my environment should they look cartoonish as well? [/B]
I would think (from an artistic point of view) that whatever style you choose for setting/characters should match the accessories, otherwise it would look pretty weird. I am NOT an expert though.

R4s1n 14-11-2003 11:33 PM

another question - i applied Super cell Shader to all the parts of my model and i tried to render it to show the cartoonish style.

However the rendered image did not come out cell shaded:confused:

anybody have a clue on how to do it right?

Kvaalen 15-11-2003 12:26 AM

Quote:

Originally posted by R4s1n
However the rendered image did not come out cell shaded:confused:

I think we could help you more if you told us what the resault was. :)

R4s1n 15-11-2003 04:03 AM

the rendered image came out like any normal image without cell shader, in other words the renderer treated the cell shader as if it was never there in the first place:confused:

ive got my self confused with this

Nail 15-11-2003 08:28 AM

R4s1n

I have? For you!
Is this going to be a Game Res (Low Poly)?

mtmckinley 15-11-2003 06:40 PM

Game models should always have their polycount counted going by Triangles. When you create for a game, you do not necessarily have to triangulate the model as has been said, but that's because the game engine itself will triangulate it for you.

I usually triangulate it myself as the game engine may not necessarily know which angle you wish the triangulation of some faces to occur and might not look optimized.

Nail 15-11-2003 08:54 PM

Quote:

Originally posted by mtmckinley
Game models should always have their polycount counted going by Triangles. When you create for a game, you do not necessarily have to triangulate the model as has been said, but that's because the game engine itself will triangulate it for you.

I usually triangulate it myself as the game engine may not necessarily know which angle you wish the triangulation of some faces to occur and might not look optimized.

Was that Reply meant for me?

mtmckinley 16-11-2003 02:55 AM

nope.

R4s1n 16-11-2003 03:59 AM

to Nail - i dont know if it will come out low poly cause mtmckinley stated that game models are usually triagulated, and if i triangulate and of the models my computer wont be able to handle all the polygons....

i have a three year old computer
933 MHz
128 RAM (really low, i know)
40 GB storage

This computer makes render times very high so i will try to keep it low polygon count

I believe that i will not triangulate any of the models because i have had previous troubles when the models came out warped
anybody have any tips on how to successfully triangulate a model than let me know

[Edit] does anybody know how to successfully export .lwo files to .3ds?

Cheers,

Mark 16-11-2003 01:42 PM

On the Construct/Additional menu there should be an 'Export 3ds' plugin listed. Use this. Not all information will be exported however (not sure what gets mangled - you'll need to refer to the docs).

R4s1n 18-11-2003 03:23 AM

thats my other problem with the docs, The docs and manuals are like over 1,000 pages, looking for something in there is like looking for a needle in a haystack.
But i have to admit they do help with the extra time on your hands

dae 19-11-2003 06:22 PM

nice
 
nice little axe, cant wait to see what the rest look like.

dae:D

R4s1n 24-11-2003 03:57 AM

Another Change??
 
1 Attachment(s)
I hope it't not too late to change my mind again!

Since i have modeled gimli's axe i will now model gimli with all his axes...

If its not too bothersome to the the admins...can you guys change it back to character.

I hate myself for doing this but i couldnt resist because i wasnt getting very far with the environment...

Sorry for the dissapointment to anybody..

Anyway i have modeled gimli's pipe and have started on his second axe
-the pipe texture is only temporary unless somebody says its good

[edit] the first pipe that i modeled was bilbo's so i wont include that in the final render.


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