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-   -   Car Concept:: LW for engineering (http://simplylightwave.com/forum//showthread.php?t=2129)

duderender 06-03-2004 01:50 AM

Car Concept:: LW for engineering
 
Who says you can use LW to do concept engineering???

Anyways, I post this as a WIP I'm doing with a few fellow engineers on a kit car. I'm doing preliminary styling designs in LW.

Basically, a 450HP V8 monster, crammed on a 95" wheelbase and a short 60" track

Concept #1:
http://www.firedragon.com/~lwg3d/upl...-858973_tn.jpg
http://www.firedragon.com/~lwg3d/upl...-859595_tn.jpg
http://www.firedragon.com/~lwg3d/upl...-859634_tn.jpg

Small video: in modeler

20MB Quicktime to show reflections

Fallenswordsman 06-03-2004 08:06 AM

Looks great! Is it spline modelled?

arma 06-03-2004 03:32 PM

yummy

very nice m8y

Techi 07-03-2004 12:32 AM

man i am working on a car atm. im having troubles keeping my lines tidy i got so mant 5 line joins, but you dont, gj.

duderender 08-03-2004 03:52 AM

thanks folks!

I'm not happy with the surfaces yet. I am busy roughing it in.

@Fallenswordsman: no this is poly-extend method. Although, I do like to use splines to give nice guidelines. Not sure why I didn't this time.

@arma: thank you!

@Techi: start simple. sometimes, a box is your friend. to rought things in, I start with a flat box and hit tab. Then I use David Ikeda's point extender to start my flow.

duderender 08-03-2004 10:47 AM

i'm kinda scratching my head on this one, I dunno how it came to be but it just did.

Concept #2:
http://www.firedragon.com/~lwg3d/upl...-859806_tn.jpg
http://www.firedragon.com/~lwg3d/upl...-859853_tn.jpg
http://www.firedragon.com/~lwg3d/upl...-859896_tn.jpg

Zyk0tiK 08-03-2004 11:40 AM

oh man, i dotn like the back at all, the rest looks cool tho ;)

duderender 09-03-2004 09:53 AM

ok, prepare for something.... different?.... i will take a break and evaluate the three and see what I can take from each to create something cool. Please give me your feedback and let me know what you like of each (or don't like)

http://www.firedragon.com/~lwg3d/upl...-823611_tn.jpg
http://www.firedragon.com/~lwg3d/upl...-823636_tn.jpg
http://www.firedragon.com/~lwg3d/upl...-823676_tn.jpg

duderender 09-03-2004 10:25 AM

one last few shots.... some variations on #3:

http://www.firedragon.com/~lwg3d/upl...-826302_tn.jpg
http://www.firedragon.com/~lwg3d/upl...-826336_tn.jpg
http://www.firedragon.com/~lwg3d/upl...-826361_tn.jpg
http://www.firedragon.com/~lwg3d/upl...-826387_tn.jpg

R4s1n 09-03-2004 11:28 AM

I like the outlook of the whole car except for the cabin part. It makes the car look very old.
Just my opinion though....

H.I.O.M 09-03-2004 11:30 AM

Looks awsome dude...I love it...:)

duderender 09-03-2004 05:14 PM

@R41n: I agree, this one got a little to "european" on me. There is a few aspects that I do like, but I need to get back to the harder edged muscle-ness that I want to portray.

Then again, maybe this is the British model to sell overseas!

@H.I.OM: thanks! stay tuned.

Turbo-Dan 10-03-2004 08:47 AM

care to share what settings you used for the paint reflection to look so nice
im having a hard time finding a good setting for the paint on my ferrari

Mephistopheles 11-03-2004 08:32 PM

I really like the whole backside on concept #2, along with lights design. Even the cockpit fits nice with it. Real good, man!

duderender 12-03-2004 12:00 PM

OK! This one took a little longer than I thought. I've color coded patches where headlilghts, brakelights or a grill might go

Fire away:

http://www.firedragon.com/~lwg3d/upl...2-90237_tn.jpg
http://www.firedragon.com/~lwg3d/upl...2-90299_tn.jpg
http://www.firedragon.com/~lwg3d/upl...2-90389_tn.jpg

duderender 13-03-2004 01:59 AM

@Turbo-Dan, this is what I am using in modeler but the settings will change a tonne once I start rendering.

Cars 1 and 2:
http://www.firedragon.com/~lwg3d/upl...-141354_tn.jpg

Car 3:
http://www.firedragon.com/~lwg3d/upl...-141422_tn.jpg

Car 4:
http://www.firedragon.com/~lwg3d/upl...-141456_tn.jpg

R4s1n 13-03-2004 03:53 AM

I like how you re-did the car. Nice smooth look to it :)

Fallenswordsman 13-03-2004 08:06 AM

Thanks for sharing those setting as well - surfacing isn't my strong point either!

duderender 20-03-2004 08:51 PM

Bear in mind guys, those surface settings are for modeler ONLY! It helps to see the specular and "reflection" as you spin the model.


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