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Screenwriter: suggestions
Hey guys,
I’ve been working on this character now for about 5 or 6 hours, I think the head is at a good stage now to start tweaking features to give him exaggerated personality. My intention for this character is to be a failed screenwriter in a short animated piece, so I want him to look and act eccentric. The person this is based on is such a person so no problems with the movement, however I’m aiming at a hyper real look so I feel I need to make him look realer than real if that makes any sense? So I was hoping for some suggestions, crits, or tips on going about this! Also I’m having trouble with the nose, I’m not sure whether you can see it in the screen shot but his nostril is pinching on either edges. Thanks http://www32.brinkster.com/wadis/picture-1.jpg http://www32.brinkster.com/wadis/Hugh_Face_Front.jpg reference shot |
can i see a front image shaded?
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looks great keep up the good work
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Thats awsome wadis, coming along nicely the back of the head is looking a bit wonky you might want to tweak that a bit
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heres an update
I'm just positioning my texture at the moment so only the colour channel is applied, and i havn't edited the images yet oh and i decided to stay realistic and stylise in post |
i took the other imae off
heres another update, shooting hi res texture shots tomorra but i had some time on the weekend so heres the texture i did before but in spec color and bump channels check it http://www32.brinkster.com/wadis/skin_Chan.jpg |
AWESOME!!! Little question. What is that little thing on the guys eyelid. Probably something to do with the stretching of the lower resolution textures. So I guess that will probably get fixed. Also the eye has too much specularity....it needs to look wetter instead. Other that, OUTSTANDING JOB!!!!!!!!!!!!!! I can't wait to be this good.
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thanks for the comments colto,
that bump on the eyelid is due to the incomplete bump map Keep at it, once you figure out the basics theres no limit to what you can do! |
Hey Wadis...
This Looks like a Really Gud character!!! I am gonna keep watching this thread!:D |
its looking very good, but the chin looks to " plastic" to me!!!
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This is coming along very nicely. Sorry to point out a modelling niggle at this stage in the game but to me, his mouth doesn't look quite wide enough and the corners of the mouth look fairly angular. But the texturing looks like its coming along great guns. Top job!
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I know about the mouth, it's been giving me the biggest headache!
the problem is that it's pinching in the corners if anyone has any tips on fixing this problem that would be much appriciated |
I'll try and put together a quick brief on how I do mouths tomorrow - can't promise that this will fix it but at least you can see another approach :)
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Hey heres the new texture;
Having problems with the specularity at the moment, I've tried diffrent light rigs and this render is 1 area key light and 1 spot fill light with shadows off. Any sugggestions on good lighting riggs would be appriciated! However i think the spec map needs tweaking. Does anyone know some good texture settings to make my eyes more wet looking? The settings i have now are: eyeball no spec cornea spec - 200 Gloss - 70 frefract - 1.3 Quote:
http://www32.brinkster.com/wadis/HughNewTex.jpg http://www32.brinkster.com/wadis/HughNewTexFrus.jpg |
Wadis - hopefully this will be of some help:
http://forum.simplylightwave.com/sho...&threadid=2489 I decided to bung it in a new thread so your own thread doesn't get cluttered up with tonnes of not-too-interesting images :) |
Thanks Fallenswordsman that tut helped heaps
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I think the mouth is fixed, added a row of polys at the edge of the mouth.
What do you guys think? http://www32.brinkster.com/wadis/Mouth_Fix.jpg |
very nice work :eek: :tup:
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I think this is looking very nice indeed! This is shaping up to be one heck of a cool head model - I love the texture you've got on the eyes too
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i think the mouth is good now!!love the texture. only one little critic: the lips have the same texture as the skin, maybe give the lips a "lip texture"!!
keep on going!!! |
yes i am yet to texture the lips. one thing on a very long "things to do list"!
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I've been working on the body for a while now, i think it's at a respectable level heres a pic
http://www32.brinkster.com/wadis/hughBody_head.jpg |
sorry...i cant see the picture!! its a red cross!!
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there it should veiw now
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Great body, texture on the eyes is much better now!
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Heres my attempt at the hand. check it!
Wot you guys think? http://www32.brinkster.com/wadis/HandNoTex.jpg |
can you provide a top view. It kinda looks like the thumb is almost as long as the forefinger, but that may just be the angle of the camera.
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yep. However the mesh is very buggy at the moment
http://www32.brinkster.com/wadis/handbot.jpg http://www32.brinkster.com/wadis/handtop.jpg |
Hands are always tricky to do - so this isn't looking too bad at the moment. You already mentioned yourself that you thought the mesh was buggy so I'm going to lay back on the crits for now until you manage to fix it as I don't think its entirely fair to crit something known to be buggy.
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Ah, the scaling is actually really good. Hands are really annoying to do.
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ya agree muchly
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Hey Guys
Sorry havn't posted in a while, I had to publish a DVD for mid year assessment. Anywho heres an update on my chrarcter The hands are respectable now, I totally restarted, what do ya think? http://www32.brinkster.com/wadis/HandsFin.jpg http://www32.brinkster.com/wadis/HughBodyDone.jpg I've also rigged the chrarcter and he moves!! However having dramas with weightmaps. I'll post something soon. |
Is it just me or do the new fingers look a little stubby? Nevermind, they still look great.
Lets get this fellow dressed, his 'bulge' is a bit disturbing :P |
Hands are terribly difficult to get right but these aren't too bad. Does he have finger nails at all? Slightly concerned about the lack of pelvic girdle or at least the suggestion of one, but you don't always see those anyway.
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he will i've been so busy trying to get his clothes working. I'm using motion designer and it's a real pain in the ass. I saw the capabilities of LW 8 yesterday and motion designer is so much simpler. boo hoo
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