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Character: Otis
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Working on a new character, a sort of Jekyll and Hyde bunny. This is of course the Hyde bunny.
This is a test render for the fur still has a bit of tweeking. And the modeling is still being worked on. The head is close to done, and I want to still make visible rib lines and ab muscles. Comments and crits very welcome. |
Here are the stetches for the heads as well.
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Oops. Here is the first.
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and the second, the "nice" bunny.
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Cool I like the hair on hos body nice touch. Cant wait to see his head.
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Heh - I'm looking forward to seeing him change from cute fluffy bunny to evil psycho bitch hare. You are planning to animate the transition aren't you?
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Johnny - thanks. I am planning on adding some long hairs on his elbows and around his wrists and ankles.
Mark - yeah I am planning on doing the animation. But I am not sure exactly the best way to go about it. I was thinking endomorphs, but I think that may be too much work. So then I thought about just doing some close up shots of parts changing, kind of like in the old Incredible Hulk tv show. Is there a better way? By the way, I have the head pretty much done, just haven't had a chance to render it yet. I hope to have an update in the next few days. |
Lol - yep like the good old Hulk, you could just do a close up of the eye, change its colour and make it look all Ragey, then zoom back to the big ugly bunny.
And his back is just begging to be made ultra hairy! Nice look, Barking. |
Or possibly try for the look they used in the League of Extraordinary Gentlemen when Jeckyll and Hyde changed by having certain parts of the character bulge out (using endomorphs - just scale parts of the model).
Doing this, you can simply distort parts of the model and have the camera snap to extreme close ups for a few frames whilst quietly switching models in the background. (Perhaps have the other model in on a 100% dissolve tracking the motions of its sibling - that way, during the change you can also flash-swap them for small instants) |
Both good ideas. I will look into it when I get closer to the animation part of it. Thank you both for the ideas. :)
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cool bunny :D
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Been working on it for the past 2 days. So here is an update.
Here is what I had from Wednesday. |
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And here is the lastest update from Thursday night.
I still want to add some claws to the feet and obviously need to add the other eye. But I think I am close to done with this one. |
eeeeey, nice :D
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Love the teeth and manic bulging eyes!
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Another update. I have bailed on doing the claws on the feet and the abdominal muscles. It just wasn't looking right. I did make the fangs larger. Anyway, here he is. I think that I am done unless anyone has some good ideas or big concerns.
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wooooh man that's really awesome...like the fur, especially the fur on the side of his head :D makes him look a little like a crasy sceintist...:D...I really like the model... excelent work dude.
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thats a cool rabbit :D i like his eyes!!!!
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Hey BarkingTreefrog...
This is So Gud...I really loved ur Avetar characters that u made. This 1 is fantasic...I think the hair coming out of the top of his ears really tops it off!!!:tup: |
Looks like the kind of rabbit that Victor Kiam of Remington could have used to advertise his unsightly hair removal products. Great looking cartoony model as always, Barking!
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Another update. I don't have all of the bones in (still missing the hands and fingers) and weight maps attached (thus some of the pulling in the face), but I had enough to pose a little. I'm hoping to have it all rigged by the end of the week.
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one last update. I just need to add the buildings under him that he is crawling over.
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Did I read that right? He's crawling *OVER* buildings? Man, that's one big bunny! Where's Kitten Kong when you need him?
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Very interesting,,, cool model,,, Love the fangs.. and the hunchback.
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Ok, here ya go. Buildings added. I think I am done playing with this one, untill I get the "cute" bunny finished and start on the animation.
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and a little wider view
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Yeek - that is definitely not what I want hanging around at easter time...
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看看有没有人能够看懂。呵呵
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why?!my ???!!
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Have made some progress with the cute and fuzzy Otis. Comments more than welcome.
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hey just a comment about the wide render when you set up sky tracer if you put textured clouds on and put it on the ST clouds material set the axis to Y you will et a much more realistic looking sky
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