![]() |
First attempt at bottle
1 Attachment(s)
Thanks to Philip for his whisky bottle tutorial. I am pretty happy with everything but the lid which doesn't want to behave. It is supposed to be a dark grey shiny plastic.
|
Behaving lid or not, this is an excellent looking model you have here.
|
Yes great model to improve the render a bit I would tone down the HDRI image some there is a lot of overbright white.
|
Superb piece. Have to agree with Johnny though. Tone down the environment slightly. You might also find that the lid will start to behave a little better too. If not, then drop the diffuse value slightly.
|
1 Attachment(s)
Here is an update with toned down BG. Not sure about POV. What do you think?
There is a very slight DOF blur on both these images although it is barely noticeable. Also fixed up the label and finished modeling the top of the lid (extrusion dag). |
1 Attachment(s)
Here is the second one. Slightly different POV. Also disabled adaptive sampling which caused a few artifacts in the other image although it took 1/3 the render time!
Which of these do you think I should submit to the gallery ( If any?) |
Personally I prefer the second image. Much more dynamic POV
|
1 Attachment(s)
Thanks Mark,
I agree with you. Here is my final in-between shot. There are a few render artifacts caused by DConfusion but I think this will do for now. What do you think? Is is gallery worthy? |
that last image is awsome, good job
i realy apreciate the effort into this as i cant seem to get glass to work properly. |
Techi - thanks for the comment. It really isn't that hard. Follow the tut by Philip and you can't go wrong. All it needs is a bit of patience especially when rendering. Even on my big new machine, these took up to an hour and a half! On my old machine it would have been closer to 2 days which is why I never really tried one before.
Pay special attention to the Raytrace recursion limit which I always believed should be no less than 12. (I was wrong as 6 or 7 works quite nicely) Now does anyone know how to submit this to the gallery without duplicating the thread? |
Wow looks awsome. Great job.
|
Second one is better - I like the slight angle to the camera although you've lost that beautiful creasing detail to the top of the box lid!
|
I'll change the name of the thread for you so it's got the 'Gallery Submission' bit in there (and move this to Finished work too).
I'll put the first mod vote in for this being uploaded... Anyone to second this? |
Thanks Mark, Johnny9ball and Fallenswordsman.
|
yes that tutorial would show me ... i have another problem with glass that makes things really difficult.
but that is for another time ;) |
Awww... go on Techi. Tell us your problems ... ;)
|
ok...
i wnat to render a company logo in glass. the problem it i want it to be text only and a transparent gif. so i need to make it seem like glass when i put it into the web page. i didnt want to post the problem because i have other things to try (i.e. using web image as a bg) more detail on the current render (http://www.day8.co.uk) site dosnt do anything we just bought the domain while we could ;) but atm im working on the pirate. |
The problem you have is not rendering glass, but that transparent GIFs (IIRC) don't support variable transparency. Therefore, all you have for that is what effecitively amounts to a clip map.
To be honest, I'd be tempted to simply render the whole thing (logo and background) in Lightwave and just upload that as an image to your site instead of simply doing the logo... |
yep thats what my i.e. meant.
as i said there are still options left to explore, the problem with doing this, is i have to see what happens on high and low res browsers |
totaly wounderful. I will remember to write this down on my list to santa. :D the scene looks awsome, and the render is grovey
|
Thanks Voices3D.
Techi - excuse my ignorance but what about 24-bit PNG? does that not support variable transparency? I don't know but I use them all the time in web images. |
lol forget my problem ...
still think this scene looks cool. did you use the tobasco tut for the box? |
Techi -
No I completely forgot it was there [Redface]. Basically, I flattened the box and scanned the two sides of the flat pack. Put them together in photoshop. The I simply created my mesh using that as the background - flat. UV mapped flat and then folded the sides to make the box. |
great work man!! I second this image going to the gallery.. sumbit away! :)
|
Thanks DigiMatt! Image uploaded.
As a sign of appreciation for the comments and help, I have added the scene and object files to the upload area. Hope thay help some one. |
Excellent. Thanks for your generosity roux.
|
great peace of work :)
where did you get the tutorial from? |
awsome. I love it. Thanks for the scene uppload. I think i might learn some new stuff by taking a closer look :)
|
Hi and thanks for the comments.
Neo_rangeruk : The tut I think is on Philips site liquidarts.de? or you can find it on lightwave http://members.shaw.ca/lightwavetutorials/ Look for the Jack Daniels tutorial. Voices3d : Glad you like it and I hope it helps. Cheers, Roux |
All times are GMT. The time now is 04:51 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
SimplyLightWave.com 2011