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Harley Davidson - Evolution V2 ( 1st Bike )
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hi, this is my 1st bike in Lightwave, just completed the engine,
c&c cheers :) |
The engine looks to rounded at the bottom, a subpatch weight map could fix it, otherwise, nice work.
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cheers here is an update :P
:eek: . |
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hello :P
got a problem guys im making the back mud-gaurd and when i mirror it i seems to change, the bottom left view shows the original and the way it should look like but when it is mirrored it changes from 2 points 2 1 point like in the top right view,,,,,not sure what its doin, cheers |
Hmm... It's not just the points at the top but at the bottom as well. Have u tried hitting the TAB key to turn the nurbs into polygons then mirroring it and then hitting TAB again?
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i managed to get past it, what i did was mirrored it and then pressed 'n' then unchecked merge points :) it was then mirrored correct and i manually welded both sides together :P
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Good! I actually attempted to model this same bike before I realized that I didn't know near enough about motorcycles or how to model most of the parts. But watching you do this really makes me want to try and make one again!
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additions
Are thes the blueprints from Onnovanbraum?
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yes they are from there, its a good site... :p
why do u want ur message deleted ? |
update
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update :D
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Oh, that bike is looking sweet. I accidentally made my Audi car update post in this thread instead of its other one, so I edited it but since I'm not an admin then I couldn't delete it.
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looking good davie563
Dae |
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small update, just done 1 of the exzasts, got 2 more pipes to do.... :(
update coming soon |
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here is an-update
nearly finished the back :p |
Blimey - missed a few updates here but this is looking really sweet. Are you going to put some more detailing on the tyres?
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cheers for the comments :p
once the whole thing is done ill start to work into it in detail, puttin treads on the tyres and bolts and screws around all the panels :p ill keep u guys updated |
and dont forget to put arnie on it ( just like in your avatar :) )!!
looking good btw |
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thats the back done, now for the front ;)
:p |
Just wondering if the back red light is sticking out too much? I don't know what this bike looks like in reality, but that light does look fairly hefty at the moment. Best of luck with the front bit. This is looking pretty good so far.
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This is looking so good so far.
I go agree with Fallenswordsman however that the taillight looks a little hefty. The indicators too if you compare it to actual photos of the bike (I assume it's supposed to be an HD-Softtail Fatboy - that's the closest match I can see on the HD website. Try this link for some real-world references: http://www.harley-davidson.com/PR/MO...ection=gallery |
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cheers for the coments guys :p
Fallenswordsman & Mark u can see from the pic i have posted that the flashers and tail light do stick out quite a bit, if u are looking at pics from the harley site for reference u wont find then, this bike was made in 1987 its the Evolution range, ive included a pic of it from a book i have on the history of the harley davidson, and from this side angle u can still c the tail light sticking out at the back :p hope this clears it all up :) ill have an-update soon:cool: |
Hmm.. I see your point. Although I do think that the taillight on your model is still a little too pronounced.
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Looks very nice so far, keep up the good work and keep posting updates.
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update, finished of back-pads, and suspension, now ive got 2 add somthing to the frame and finish of the big thing that fits on the left side of the bike, then it onto the front :p
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up-date !
finished back, now working on the front :p |
Hi, im trying to get a nice render of my bike, but im new to lightwave, i really want to do a clay render of my bike, with a few close ups, just wondering if anybody could give me a small tut on how to set-up a scene and how to do clay renders
cheers ;) |
Clay Renders
Ah, clay renders! I would recommend that u download Eki's PlugPak here: http://www.kolumbus.fi/erkki.halkka/plugpak/
and then create a scene using the Overcaster plugin picking whichever lighting setup that u want(there is a tutorial on how to use overcaster on the site). then add your bike model and assign all of it's surfaces the same texture. I just use the default texture with a little bit of specularity added to it. Or if you're bike has way to many surfaces to copy and paste the new surface into each one then Open up you're bike in modeler and select all polygons and give them a surface named "clay" or sumthing 2 that effect. Then save youre bike as clayharley or sumthing like that. Then just add clayharley to you're overcaster scene instead of the original one, edit the clay texture as u wish and render. If you have any questions feelm free to ask! Hope this helps! |
BTW
BTW do u box model ur bike or use splines?
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ehh, subpatch well i draw points then make polys :)
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cheers colto
by the way how do u install plug-in's after u DL them :o only got the front lights to go, then its just muckin about with detail :p :bandit: |
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hi, the bike is done !!! woohoo !
any tips for clay renders :P :bandit: |
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ok, here is a clay, but for some reason, i am not gettin a shadow
if anybody knows how to help, that would be great what u guys think ? |
I like it although I would like it more if the tyres weren't bald. Looks really good though. One to be proud of. :tup:
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yeah,, but how do i get the shadow to appear, is there a setting ?
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shadows
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Is raytrace shadows turned on? It is under the rendering menu in Layout.
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diffuse
Also make sure that your ground texture has diffuse set to 100%.
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ambient off
Also, set ambient light to zero. to do this select one of your lights and hit p to open up its properties. then click Global Illumination button. Then set ambient intensity to zero.
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cheers colto ill give that a try, i workin on the wheels, do u know how i can select all the pologons that make up the tread, i heard there is a way to select polagons by texture so i dont need to selct them by hand, if so, how do i do it :p
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i heard there is somthin like Sel-By-Surface command which selects all the pologons with a specific texture, this would make selecting the tread alot easier, but i cant find it :(
help plz |
w
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Hit the w key. (You must be in polygon mode) Select the little arrow next to Surf: and select the tread's surface. Then just click the little plus sign.
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