Lightwave Community at SimplyLightwave

Lightwave Community at SimplyLightwave (http://simplylightwave.com/forum//index.php)
-   W.I.P (http://simplylightwave.com/forum//forumdisplay.php?f=11)
-   -   Hugo Boss (http://simplylightwave.com/forum//showthread.php?t=2970)

davie563 23-08-2004 05:14 PM

Hugo Boss
 
1 Attachment(s)
hi this is my new WIP im trying to create a photo-real ver of my aftershave bottle, any tips would be great cause the liquid looks crap :p

davie563 23-08-2004 05:15 PM

1 Attachment(s)
here is the render

:bandit:

davie563 23-08-2004 06:16 PM

1 Attachment(s)
update, got the text on it, but the liquid is rubbish, :( anybody got tips on how to make this photo-real ??

cheers

morghen 23-08-2004 09:21 PM

first thing ! use subpatch for the botle...second...you know you have to be realy good with lw to create a realistic scene without GI...so i sugest you activate GI...third....you have to create double and normal flipped geometry for the botle and the liquid. do a search on google for lightwave tutorials on the web...you'll find a site with lots of tutorials....look for a tutorial with a honey jar.

colto 23-08-2004 09:32 PM

Tutorial
 
http://www.robinwood.com/Catalog/Tec.../LWTutSet.html That's it!

davie563 24-08-2004 05:49 PM

1 Attachment(s)
this is so hard :( this is what i go so far, i dont like the really shinny bit of glass at the bottom, but what u think ??

:)

jakedudesk84life 25-08-2004 01:01 AM

ds
 
it seems to be coming along...

davie563 25-08-2004 03:23 PM

1 Attachment(s)
ok, im not sure if i need to turn somthin on, but why isnt the light that is hitting th glass reflection throu onto the ground ?

anyhelp would be great, cheers :p

morghen 25-08-2004 03:56 PM

turn caustics on

Mark 25-08-2004 04:37 PM

You might also need to turn the ray recursion limit up somewhat too to get the secondary bounces on the ground.

davie563 25-08-2004 05:04 PM

were can this be found ??

ray recursion

Mark 25-08-2004 05:16 PM

1 Attachment(s)
You'll find it under the 'Render options' panel in layout:

davie563 26-08-2004 02:34 PM

ok, im trying to render out my final scene, with caustics and radiosity on, but when i hit F9 and it starts rendering pologons, it just crashes :confused: am i doing somthin wrong ?

it just says program not responding,

thx :p

Mark 26-08-2004 02:49 PM

Rendering and caustics can be real render hogs, and can look like you've crashed the system.

My advice would be (if you've not got fPrime :)) to start the render, but make sure you've got a small 'show rendering in progress' window visible, and simply leave it rendering overnight. See how it behaves in the morning.

davie563 26-08-2004 03:26 PM

this is wierd, now when i take of radiosity and caustics, the thing still dosent render, it used to render the scene in amin or 2, but now nothin, is there a chance the file could be screwed ??

i dont know what the hell is hapinin, i tried rendering it but it took 30min to render 2 we dots on the screen, :confused:


all those renders u se above took mins to render, but now in the same setting i get nothing :(

Mark 26-08-2004 10:56 PM

If you want, send me the scene and objects, etc. and I'll try and see whats up when I get back from work tonight...

davie563 27-08-2004 03:27 AM

1 Attachment(s)
ok, i finally got it rendered, there must have been somthin worng with the file, when i set it back up from scratch it worked fine :p

ok the top render is at low Anti-A and with Caustics on :p

and the bottom is the render with Anti-A on Medium and Caustics and Radiosity on, i dont understand what all the dots are, isnt this render meant to be better than the top 1, its wierd. i dont know if when rendering i should have had Anti-A higher, any help would be great, its funny the top render looks better and it took 3min to render compared to the 2hrs the bottom 1 lasted.

i can see that the bottom 1 is more shinny and stuff, but i dont know what those dots are ??

:confused:

Mark 27-08-2004 06:43 AM

Well, there's two things I think it could be.

(1) It could be Radiosity 'noise', although this usually shows up as a dark graininess. This is caused by having a too low setting for your rays per evaluation setting - essentially missing out bits of the scene when the light rays are traced.

(2) It could be HDRI bloom noise. Whatever image you're using as your background image is causing too much specular bloom on the rendered image. You might want to look at turning down the brightness of that image somewhat, and also try adding some gaussian blur to it in PhotoShop to see if that helps a little.

davie563 27-08-2004 10:55 AM

Why is Radiosity such a BI*CH, i mean every time i use it i get these we dots all over the place, i was rendering out my Harley again, and i thought id add radiosity to it, but the whole bike had dots all over it, i mean what are these things, its impossible to get them away :(

i really want 2 use radiosity aswell because i love the soft shadows i know u can get with it, plz help, im desperate :eek:

davie563 27-08-2004 12:48 PM

1 Attachment(s)
here is a render i done, this is still without Caustics & Radiosity, its just a normal render on Medium Anti-A.

ive been unable to get better results with Caustics & Radiosity on, will it really make a difference ??

and is it worth it ?

:confused:

ShadowFox 27-08-2004 01:26 PM

have you try faking radiosity and just have caustics runing

HAZCHEM 27-08-2004 09:49 PM

Most of the time you get thoese dots in when your using radiosity when the hrdi image you are using has lots of white in it. You can try and fix this by bluring the image or by turing on HRD exposure.

And a tip when you are doing liquids that are inside of glass make use you make the liquid smaller than the glass that is going to contain it. If you dont do this you can some time get weird renders since you have to objects on the same plane and when lightwave renders it, it does not know what surface to use.

Hope this helps.

davie563 28-08-2004 11:29 AM

a few ppl have told me about this HRD exposure but were do i find it and whats do i do :confused:

i know these questions are probably very easy but ive only been using Lightwave for my 6th week now :p

davie563 28-08-2004 08:38 PM

1 Attachment(s)
i thought id give my bike ago again, this time with radiosity on. but im still gettin those dots :(

what is HRD exposure ??


cheers

Mark 29-08-2004 06:11 AM

1 Attachment(s)
HDR Expose is an image filter - hit Ctrl+F8 in layout to bring up the panel and add it from there:

philip 29-08-2004 07:44 AM

if your renders are noisy like that, you need more rays per evaluation, also in the global illumination properties turn on shading noise reduction and make sure you have at least enhanced low AA activated, better enhanced medium and disable adaptive AA.

for your BOSS bottle check out my JD tute under "techniques" on my site:

http://www.liquid-arts.de

that should get you going.

davie563 29-08-2004 09:56 PM

1 Attachment(s)
hi, cheers for the help guys, i feel this project is going on a bit and i really want to rap it up, and move onto somthin new :p

what i want to do is use an image of a library i got for a background, u can see it in the we preview render screen and then make it blur a bit like in a photo so that the focus is on the bottle but the background is still visible, as u can see my attempts have came out rubbish they look ok in the preview but when its done it goes really dark :confused: i used Digital Confusion for this, am i doing it wrong ?

and if som1 could help that would be great cheers :p


All times are GMT. The time now is 05:19 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
SimplyLightWave.com 2011