![]() |
oct/nov sharp noob
i have a little spare time, was going to use it to learn maya but iv decided to pack it away for a couple of months and try make a few things try get a little bit of a collection so im stickin with lightwave for time being.
sorry i left after like a week in last challege i started college again ok well im going to do like a hill side type cliff of like a deserted wasteland with a demon pulling some ppl on a chain |
Looking forward to it. :)
|
1 Attachment(s)
startings of demon body mostly gettin an idea down
looks more like a skinny boy with bird feet, gona have to fix it some how |
Nice start. Good to have u onboard dude!!
|
1 Attachment(s)
thx zman
well i think i have the 8 yr old boy fixed, more demonic with textures. p.s. i am not goin to be spending lots of time perfecting this an that etc i just want an overall shape because i gota do the cliff and slave type ppl yet gona give him big beefy shoulder pads |
1 Attachment(s)
sort of rushing it as i want the scene done :) hopefully will have all the models done by week end so i can start on textures for the landscape.
come to think of it has any1 got any links to anything that show useing tileing for landscapes etc i aint got a clue how |
Looks pretty neat!
There's a bit of a disconnect between the character's shoulders and arms. The arms don't look like they're extension's of his body. Keep it up! |
nice job so far, but his feet seem a little oversized for his body and everything.... just a thought... or maybe u wanna keep it that way???...
I really like the shoulder parts!:tup: |
mike , o yeah i see what you mean :)
zman , yeah they are oversized :) i really like the look of the huge feet thought and i think the idea of feet like that as iv seen on worwolfs etc is to have super fast running speed, like when we run we only use the toe section to get better speed. argh i hate doing hands |
1 Attachment(s)
im pretty happy with the demon now atsept for the hands which i think look like scissors. but i want to move on so im going to do the slaves next
|
1 Attachment(s)
heres some wires lots of polys i can save especailly in the hands and feet. total count atm is 2510 which i think is rather high for the lack of detail
|
1 Attachment(s)
afew ideas to put onto my demon most will be done just with textures
only got to add a few pushyout* things dont know what to call them hair chains and afew flaps ps how would game textures be done if they involve more then 1 map as i want to do the head + transparent bits (hair and chain) on a seperate map then the body. would this just be done a seperate map, this is really just because id like to know as i am going to do it just as lightwave lets you anyway. didnt get anything done today went to a friends then watched a film so no time atsept to put these little ideas down on paint :) |
Coming along well Sharp! U've still got loads of detail to put in that guy, in his face especially...
|
i could try but its low poly so most will be done by textures
|
1 Attachment(s)
i think this looks ok c+c welcome will try and fix anything
i carnt believe what the poly count is i set myself to try get around 3000 polys and my polycount is..... 3000 tris exact well here the front perspective view |
1 Attachment(s)
and from behind it
|
You might be able to free up some polys by not making some things merged together. For example, here's a link to a game character I did for my book. His shoulder pads, leather bands, etc are not merged with the body's geometry:
http://www.mtmckinley.net/book/silenus_steps.jpg Looking forward to seeing it textured! But don't forget, lighting is the big focus of this challenge. Keep it up! |
thx mike,
oooo didnt know you could do that, your book looks great carnt wait till december for it. thx for the info i will try edit it to try and do that, that would free up to about 100 id think |
i changed my scene idea im thinking of having really dark almost siloutes characters, in a forest type look with light shining through the trees with like a orange glow under neath
|
checked after uv done
http://img63.exs.cx/img63/2739/checked.jpg a small test to see how it would look in colour after noticeing some problems in the checked http://img63.exs.cx/img63/249/test26.jpg which is here across the seam in the middle i dont know what it is http://img63.exs.cx/img63/9542/prob3.jpg can be seen better here http://img63.exs.cx/img63/1305/prob4.jpg |
small bits of extra detail on texture on leg armor (probably will redo this as it sucks)
http://img100.exs.cx/img100/258/testrender.jpg |
afew more little bits around mostly things for me to see for shadows etc more to come but im tired now
http://img84.exs.cx/img84/9849/closer.jpg |
looking very nice, not to sure I can help you with that seam as I have not done much uv mapping in Lightwave, hope you have time to do the rest of your scene.
Dae:) |
Looking good sharp, good luck with the comp
|
Could that seam possibly just be the red in the texture? Although you seem to be able to see it untextured to.
I'm not very familiar with LW, but I would imagine it has Normals, right? Perhaps half of the geometry's normals are reversed? |
Looking good so far Sharp!!! That seam is not really visible from far away... Maybe u could try welding some stuff together or something???
|
i think it was aproblem with the texture now i have different textures and its not there :)
|
another failure :(
im gona stop doing this now as when i get to texturing i jus get bored outa my head using the mouse. so as soon as i stop paying for maya im gona get a tablet an learn maya hopefully it will b much more fun then with a mouse. |
All times are GMT. The time now is 05:51 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
SimplyLightWave.com 2011