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Sharp 10-10-2004 03:08 PM

oct/nov sharp noob
 
i have a little spare time, was going to use it to learn maya but iv decided to pack it away for a couple of months and try make a few things try get a little bit of a collection so im stickin with lightwave for time being.

sorry i left after like a week in last challege i started college again

ok well im going to do like a hill side type cliff of like a deserted wasteland with a demon pulling some ppl on a chain

mtmckinley 10-10-2004 04:59 PM

Looking forward to it. :)

Sharp 10-10-2004 07:10 PM

1 Attachment(s)
startings of demon body mostly gettin an idea down

looks more like a skinny boy with bird feet, gona have to fix it some how

Zeeman 10-10-2004 11:52 PM

Nice start. Good to have u onboard dude!!

Sharp 11-10-2004 08:13 PM

1 Attachment(s)
thx zman

well i think i have the 8 yr old boy fixed, more demonic with textures. p.s. i am not goin to be spending lots of time perfecting this an that etc i just want an overall shape because i gota do the cliff and slave type ppl yet

gona give him big beefy shoulder pads

Sharp 12-10-2004 04:36 PM

1 Attachment(s)
sort of rushing it as i want the scene done :) hopefully will have all the models done by week end so i can start on textures for the landscape.

come to think of it has any1 got any links to anything that show useing tileing for landscapes etc i aint got a clue how

mtmckinley 12-10-2004 06:29 PM

Looks pretty neat!

There's a bit of a disconnect between the character's shoulders and arms. The arms don't look like they're extension's of his body.

Keep it up!

Zeeman 12-10-2004 07:13 PM

nice job so far, but his feet seem a little oversized for his body and everything.... just a thought... or maybe u wanna keep it that way???...

I really like the shoulder parts!:tup:

Sharp 12-10-2004 09:29 PM

mike , o yeah i see what you mean :)

zman , yeah they are oversized :) i really like the look of the huge feet thought and i think the idea of feet like that as iv seen on worwolfs etc is to have super fast running speed, like when we run we only use the toe section to get better speed.

argh i hate doing hands

Sharp 12-10-2004 10:41 PM

1 Attachment(s)
im pretty happy with the demon now atsept for the hands which i think look like scissors. but i want to move on so im going to do the slaves next

Sharp 12-10-2004 10:43 PM

1 Attachment(s)
heres some wires lots of polys i can save especailly in the hands and feet. total count atm is 2510 which i think is rather high for the lack of detail

Sharp 13-10-2004 09:11 PM

1 Attachment(s)
afew ideas to put onto my demon most will be done just with textures

only got to add a few pushyout* things dont know what to call them hair chains and afew flaps

ps how would game textures be done if they involve more then 1 map as i want to do the head + transparent bits (hair and chain)
on a seperate map then the body. would this just be done a seperate map, this is really just because id like to know as i am going to do it just as lightwave lets you anyway.

didnt get anything done today went to a friends then watched a film so no time atsept to put these little ideas down on paint :)

Zeeman 14-10-2004 12:22 PM

Coming along well Sharp! U've still got loads of detail to put in that guy, in his face especially...

Sharp 14-10-2004 04:28 PM

i could try but its low poly so most will be done by textures

Sharp 14-10-2004 08:48 PM

1 Attachment(s)
i think this looks ok c+c welcome will try and fix anything

i carnt believe what the poly count is i set myself to try get around 3000 polys and my polycount is..... 3000 tris exact
well here the front perspective view

Sharp 14-10-2004 08:49 PM

1 Attachment(s)
and from behind it

mtmckinley 15-10-2004 03:50 PM

You might be able to free up some polys by not making some things merged together. For example, here's a link to a game character I did for my book. His shoulder pads, leather bands, etc are not merged with the body's geometry:

http://www.mtmckinley.net/book/silenus_steps.jpg

Looking forward to seeing it textured!

But don't forget, lighting is the big focus of this challenge.

Keep it up!

Sharp 15-10-2004 04:28 PM

thx mike,
oooo didnt know you could do that, your book looks great carnt wait till december for it.
thx for the info i will try edit it to try and do that,

that would free up to about 100 id think

Sharp 15-10-2004 06:59 PM

i changed my scene idea im thinking of having really dark almost siloutes characters, in a forest type look with light shining through the trees with like a orange glow under neath

Sharp 18-10-2004 11:26 PM

checked after uv done
http://img63.exs.cx/img63/2739/checked.jpg


a small test to see how it would look in colour after noticeing some problems in the checked
http://img63.exs.cx/img63/249/test26.jpg


which is here across the seam in the middle i dont know what it is
http://img63.exs.cx/img63/9542/prob3.jpg


can be seen better here
http://img63.exs.cx/img63/1305/prob4.jpg

Sharp 19-10-2004 09:51 PM

small bits of extra detail on texture on leg armor (probably will redo this as it sucks)

http://img100.exs.cx/img100/258/testrender.jpg

Sharp 19-10-2004 10:42 PM

afew more little bits around mostly things for me to see for shadows etc more to come but im tired now
http://img84.exs.cx/img84/9849/closer.jpg

dae 20-10-2004 08:29 AM

looking very nice, not to sure I can help you with that seam as I have not done much uv mapping in Lightwave, hope you have time to do the rest of your scene.

Dae:)

ozwolf 20-10-2004 10:49 AM

Looking good sharp, good luck with the comp

mtmckinley 20-10-2004 01:31 PM

Could that seam possibly just be the red in the texture? Although you seem to be able to see it untextured to.

I'm not very familiar with LW, but I would imagine it has Normals, right? Perhaps half of the geometry's normals are reversed?

Zeeman 20-10-2004 07:25 PM

Looking good so far Sharp!!! That seam is not really visible from far away... Maybe u could try welding some stuff together or something???

Sharp 22-10-2004 08:38 AM

i think it was aproblem with the texture now i have different textures and its not there :)

Sharp 28-11-2004 05:34 PM

another failure :(

im gona stop doing this now as when i get to texturing i jus get bored outa my head using the mouse.

so as soon as i stop paying for maya im gona get a tablet an learn maya hopefully it will b much more fun then with a mouse.


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