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Realistic Head
i am starting a head (realistic)
and i a trying to set up sasquash too i hava e lot of teak and work to do before it comes good, but as i said it is the start C&c are welcome |
Oups
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here is the pict
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head
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here another view
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a side view
the hair is not done yet, it is just indicative |
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here is a update
i begun the ears and added some details to the eyes |
Try to use a few photos for reference. You'll be suprised how much it will help your work. Also print out the head and try sketching a skull over the image to check the proportions or overlay a photo in photoshop. Think about how the bones and muscles look under the skin. Using good photos for backdrops will help with some of the proportion issues.
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i restarted the modeling because i couldn't get what i want with boxmodeling, so i am trying the polygon extender to get to the expected result.
from now there is nothing much to see though but i think it will be a little more precise for me |
using extender is much better than box modelling IMHO. Good Luck!:beer:
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a new update
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a bit of the nose
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slowly but surely, i am getting to the ears
a lot of work still tweaks etc.., but i think i am more precise than in the previous version comments and critics are still welcome |
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roughtly the head done
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here is little update with a first render to see what it does give..
(still not good ) many different problems....:alien: i don't really see exactly where it it not good i 'll try pushing and pulling... |
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a big change in the proportion
seems to get better |
looks nice there dude,
could we see a render/screen from the side view? the back of the head looks a bit weird from this view. also i would move the chin a bit forward. wires are looking clean **thumps up smilie** |
update
i tried sasquash a bit... the model isn't finished yet, there are still a lots of detail that are wrong |
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here is the pict
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you are right bullet_evader there is something weirdo in the side view but cannot put a word on it..
maybe tomorow morning i'll be able to see what is wrong... :alien: :p maybe the skull is a bit tiny at the back.... |
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a little update, with a few tweaks
and a bit of textures |
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i have size up the pupils and narowed a bit the eyes
it is still not it but it comes slowly i ll have to work on the hair too.. comments and critics are still welcome |
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You're doing good there. their are 3 things i have to say.
1. Move the ear something more in the middle of the head ( blue lines ) 2. i would change the forehead and nose a bit ( red lines ), it's not that it's wrong at the moment, but it gives a bit more realism to your head ( i think ). 3. somethings wrong with the eyes. maybe rotate them a bit outward. they are also sticking a bit outside the face to much. i think you can solve that problem by making the eyelids thicker. good luck!! hope i am being of some help!! EDIT: the beard (the chin-hair-stuff, don't know if you call that a beard ) is very nice done. |
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Thanks for your comment bullet_evader, i am gonna check theses points, i updated a bit my mesh and i am getting a bit closer from reality, but some points are still wrong.
i am trying to get a better texture looking too, but it is still not realistic, it is too clean,have too work on that. |
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a little update
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another view
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Great progress!!!
Now he reminds me of Gordon Freeman!! http://www.tweakers.net/ext/i.dsp/1063266529.jpg |
maybe but it is me :p
and my life is much qieter than morgan feeman's :p |
I think the nose is a tad to large.
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i have a weird thing going on with sasquash...
on all my surface attributed for hair, it adds some hair to the lashes i cannot remove it and i do not find why.. i might done something wrong but don't find what.. if anybody has ideas... |
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