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-   -   July/Aug - Norm - Ryan Watkins (http://simplylightwave.com/forum//showthread.php?t=4020)

Ritual 13-07-2005 06:47 PM

July/Aug - Norm - Ryan Watkins
 
I'm very excited to be here, and look forward to seeing everyone artwork, I have been using Lightwave for about a year now and it is the first 3d package I have ever use. I have been visiting the forums and have been learning a lot, but still have only scratched the surface.

I love to learn and hope to learn a lot from everyone here and hopefully others will learn from me.

My idea for the contest is a still life, with a bottle of absinth, glass, candles, and maybe some drug peripheral.

Good Luck to everyone.

Ryan

Ritual 13-07-2005 07:02 PM

Concept Drawning
 
1 Attachment(s)
Quick concept drawning.

Ritual 14-07-2005 09:27 PM

Bottle Render
 
1 Attachment(s)
The Ansinth bottle render with one sport light.

Ritual 14-07-2005 09:34 PM

1 Attachment(s)
Same reder but with a bloom effect aplied.

David 14-07-2005 09:46 PM

Coming along very nicley :)

David

pianoman 14-07-2005 10:10 PM

Wow, that looks amazing. Texturing glass like that must be pretty tricky

Galo 15-07-2005 12:05 PM

Nice refraction and light scattering, another good entry can't make anything else out of it.

Ritual 15-07-2005 01:43 PM

1 Attachment(s)
Thanks for the post,
pianoman - the glass really isn't all that tricky, the bottle is basicly a box with the inside polys copied and pasted right in the same spot then flipped( in side air polys) this is very important in creating the glass.

Here is a screen shot of my layout with the surface editor open showing the surfaces.

Ryan

Ritual 15-07-2005 07:14 PM

1 Attachment(s)
Modeled the Glass today, how I'm working on the candels and think about other sence elements I would like to add. Any Ideas?

Ryan

sake 15-07-2005 07:17 PM

ur liquid seems dotty (little black dots in it) is that intentinal?

colto 15-07-2005 07:42 PM

no he needs to up his rays per evalutation I beleive. It will also cause increased render times. I would say stick with what you have for now and for the final increase your rays.

Ritual 15-07-2005 08:13 PM

1 Attachment(s)
I'm not sure what is causing the dots, but I know it gets better as I incress AA.

Here is a new low res test

colto 15-07-2005 08:20 PM

it's either your rays per evalution(located in the global illumination settings) or a bad HDRI image.

iamsthitha 16-07-2005 02:12 AM

Hey I love the candle you've got on the right.
Looks like you got some subsurface scattering going on.
How'd you achieve that effect?

colto 16-07-2005 05:11 AM

He probably used G2 or Ska.

Ritual 18-07-2005 01:43 PM

No plugg'ns, I'm using a weightmap and gradients to control the translucency and other surface propriety’s

lwwiz 18-07-2005 01:56 PM

U need soem serious anti on that render dude.

Ritual 18-07-2005 02:29 PM

1 Attachment(s)
lwwiz - Ya, for the final I will max out the AA

For now here is a hi res test render with 5 pass AA

lwwiz 18-07-2005 02:44 PM

Quote:

Originally posted by Ritual
lwwiz - Ya, for the final I will max out the AA

For now here is a hi res test render with 5 pass AA

Thats better but FOr soem reason the image looks sideways.

Ritual 18-07-2005 02:48 PM

I was going for a drymadic effect with the tilted camera angle.

jedimasta 18-07-2005 04:57 PM

Guess I shouldn't have posted as a Norm. Looks like you got me beat...

Ritual 18-07-2005 05:12 PM

I think at this stage of the compitition it is any ones game. good luck to us all.

Ryan

Ritual 18-07-2005 07:57 PM

Been work on the candle surface and add a flame. Crits very much welcome.

Ritual 18-07-2005 07:58 PM

1 Attachment(s)
Been work on the candle surface and add a flame. Crits very much welcome.


Whoops DP

jedimasta 18-07-2005 08:04 PM

no question, the lighting and the glass textures are amazing. stick with the dramatic angle, it gives the scene a feeling of dread or uncertainty.

so far, my only crit is the lens flares. I've never ever been a fan of them and you have three. From a photography standpoint, lens flares are despised, unwanted elements and you have three in the form of candle 'halos'. Strictly speaking from a realism perspective, you wouldn't have three in a photo, maybe one, but never three, because a flare is the results of the angle of bright light compared to the surroundings bouncing off the various lenses of the camera.

They are distracting in your image and you want your focus to be the bottle.

On the flipside, I'm a huge fan of depth of field and the ease with which LW 8 makes it with the built in focal plug-in, you might want to give it a shot.

Ritual 18-07-2005 09:11 PM

1 Attachment(s)
jedimasta - Thanks for the crit, I agree that the lens flars are distrating. Made some changes some I like, its a very delicate balancing act to get the candle light.

Ritual 19-07-2005 01:51 PM

1 Attachment(s)
No big changes, I add fog to help push the candles into the back ground and added a suger cube to the glass that will be burning in a blue flame. I also incressed the DoF, but I didn't have the focus or the F_stop right so the bottle is a little blurry.

Going to model a pipe and another small bottle next. then the blue flame.

Ryan

jedimasta 19-07-2005 02:44 PM

Looks fantastic. I especially love the effectiveness of the refraction in the glass with the candle being distorted.

sandfish 21-07-2005 06:12 AM

looking great!
 
i love the scene u got this far . your candles are amazing, with every post they got better. the bottle reflections on the table are little "burned", on my monitor, anyway.
btw ... what is that label on the bottle ?
looking forward to see the new items and the blue flame.
:beer:

Ritual 21-07-2005 01:54 PM

sandfish - thanks for the post, glad you like the scene, and thanks for info. As for the label that will be the reveiled in the end.

Ryan

jedimasta 21-07-2005 02:36 PM

Re: looking great!
 
Quote:

Originally posted by sandfish
btw ... what is that label on the bottle ?
Looks like a baby's pacifier.

Ritual 22-07-2005 07:01 PM

1 Attachment(s)
More changes and tweaks, I add the pipe and change some surface prorties. The Flame and smoke was done in photoshop so I could get more of a idea were I'm going with the scene.

Crits welcome.

Ryan

equinox 22-07-2005 07:34 PM

lookin good man i like the fire effect on the top of the glass.

Ritual 28-07-2005 09:17 PM

1 Attachment(s)
more little changes, I think this challenge is just as much about surfacing as it is lighting.

Ryan

CrazyMerlin 29-07-2005 09:01 AM

because of the nature of glass, unless the glass is extremely thick and dense, when you have a liquid inside it, it looks like the liquid comes to the outer edge of the bottle, not the inside one.

the liquid inside the bottle needs some work.

did you make the glass polys double-sided, or add an 'air' layer?

I opt for air layers as these make for better refraction.

general alcohol has a refraction index of 1.392, and glass of 1.51714

I love scenes with glass and liquids because they are so effective.

btw....the caustics in the original pic look great.

~~CM!

Ritual 29-07-2005 03:59 PM

CrazyMerlin- thanks for the crit, I have been work with the liqued more, I have got it looking much better but in the procces I lost my caustics. One step forward and two back.

Ryan

CrazyMerlin 29-07-2005 09:04 PM

Man, what a bummer!!

I use air polys on my glass surfaces, but not on the liquid inside it, because I think you lose density doing that.

This image is like that.

I have air polys for the glass, but not for the liquid

http://img.photobucket.com/albums/v4...th_Bourbon.jpg
(click to enlarge)

it took a little time to figure out how to get it looking best, but it's worth it, and now I'll use that technique in all my work.

~~CM!

Ritual 29-07-2005 09:17 PM

I have been using air polys from the start. but i found out that alot of the noise iwas getting in pervious renders was cause by have my inside bottle, liquied and air polys over laping. I fixed that only to loose my nice caustics.:headbang:

BTW: your scene is looking very nice .

Ritual 29-07-2005 09:21 PM

1 Attachment(s)
My last render. :headbang: :headbang:

CrazyMerlin 29-07-2005 11:09 PM

I see what you mean about losing the caustics.

The scene does look great though, and I love the 'Dutch' camera angle.

Very nice.

~~CM!


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