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Sept/Oct - Noob - ShadowFox
My idea is to take the concept LiNK from the SNES game Zelda and make an adult version of him. (i know this Game has been made in 3D a lot, but ill like to give this a shot)
concept sorry my free hand skills are on the poor side but i think it shows the idea. :ninja: |
Looks like a good start and a pretty interesting concept. Keep posting progress, can't wait to see this one.
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Adult Zelda should be interesting :) Best of luck!
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now to go back and fix all the proportions :attn: :attn:
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Image :zzz:
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:headbang:
here is a fast render of what i have as of now so any C&C on this image or the ones be for it. Image |
good progress!
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Thx mtmckinley.
but i dont know how to do the hair. i gave sasquatch a shot but didnt like the out come. so if any of you know of some tuts on making hair plz let me know. :headbang: |
after thinking about it, i ask my self why not do it old school. so here is my second shot at the hair.
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looks like ill skip the hair for now :s :angery:
i think ill just let him go bald, to me he looks more smooth with out hair. :confused: http://www.firefox.ecwhost.com/image...es_0/hair2.jpg |
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Looks like you are doing nice. I think the hair isn't that bad, but it's just to repeatable and their is to much space between the hairthreads.
Just give some more variation to the hair, and it will look better. |
image
gave saslight a go but every time i render it to the side some of the hair wont render :s any idea on how to fix this? |
I think there is an option in Saslite where you can make the hair denser or more close together. Thus hiding the bald spots. Not sure what the options are cuz i couldn't find saslite in LW...:alien:
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I think the Saslite version does look better and obviously more realistic. You'll just have to keep playing with the settings until you get it to come in more.....or just go for the much older looking version of Link. ;)
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http://www.firefox.ecwhost.com/image...s_0/hair10.jpg
all i have to do now is go back and fix my UV map :headbang: :attn: :attn: :attn: |
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right now im working on fixing the hips area and the boots
http://www.firefox.ecwhost.com/image...ody_Render.jpg |
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http://www.firefox.ecwhost.com/image...dy_Render4.jpg
any C&C you may have, just lay them on me :bandit: |
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Nice progress dude. Only thing that bothers me is the belly button.
I don't like it. maybe you should fix that area!?! |
I'd have to agree with Bullet about the belly-button area. The knees look a bit funky to me as well...but otherwise, this is coming together nicely.
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I think it looks good. The one area (besides the belly button) that looks a little strange is his thigh area just above the knees. It looks like his upper thighs are kinda flat. That's the best way I can describe it but, nonetheless, it's a lot better than I could do!
Keep going, almost done. |
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ill now slow down on the modeling part for a bit got a week and one month any ways. so ill do some UVs (never gave UVs a shot but ill try)
http://www.firefox.ecwhost.com/image...est_plates.jpg |
Excellent start to texturing there :beer: ....I wish I could texture/render/anything else other than model....
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Texturing looks great. Try to add some bump to the rust ( not to much, just a slightly bump )
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yowsers man, you've done loads already.
Looking really really good, I'd have thought this was a normals entry not a noobs! :) Keep it up :) |
i know this image is a bit too small but :s i did some UVs :ninja: http://www.firefox.ecwhost.com/image...y_Render11.jpg
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the sword looks odd :S
(note* im doing what i know how :s and thats not much) http://www.firefox.ecwhost.com/image...y_Render12.jpg |
Texturing looks good, but i would give the green clothes some more variations in color. Not by adding another color, but by adding darker and lighter tones. Maybe add some mud too!?!
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