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Hell's Prison
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Alright, I'll stick this up as well. This is something I'm working on for another class. It's a prison set in Hell. I'm going for scary but funny at the same time (hence the neon sign). Here's the start of the exterior, there'll be an interior to it as well. And yes, I know it has a tail, I also wanted to add a bit of strangness to it, seeing as it's in Hell!
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lol, yeah like the tail ! :attn:
Looks good, cant wait to see more. I think everybody is workin on Virtual Environments the now so they have somthing to show on Wed :) Good modelling :beer: |
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Alright, exterior modelled!
Didn't help that I had no electricity for 7 1/2 hours and couldn't get on with it. :angery: First, here's the terrain that the prison is in: |
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Next we have the outer walls and defences to keep people in the place:
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Here's a close up of the defences on one of the turrets. Crossbows and searchlights, an unusual combination I know:
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And finally for now, what's inside the walls. The prisn is finished and I have added some accesories around it:
Next up, model an interior, texture it all and get the lighting etc figured out. :zzz: |
looks cool, just make sure u focus on scale...
I think that thing they hang ppl on should be 1/2 the size it is now, its nearly the same size as both floor, the prison looks like it would hold 8ppl tops, make it 1/2 size and ur set |
That's what Simon was sayin, think I'll just make the prison x2 size!
You think the rest of the objects round about are to scale of the hanging thingy? |
yeah, they seem in scale to the hanging thing, but its hard to see while the house is that why, get an updated pic up :p
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While it's what way? Big, I'll get an updated pic up when I decide to do something and there's something to update it with.
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Alright, time to get cracking with my interior but before I do, here's my resized image, lemme know if the scale is better now!
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Alright, some of this I'm happy with and some of it I'm not but I thought I should post the finished product.
I think it turned out looking too cartoony and the lighting didn't turn out exactly how I wanted. But here's a long shot of the exterior: |
And a closer image of the building:
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Oops, here's the image:
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My crossbow:
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The noose:
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The stocks and axe:
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An intimidating angle:
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And now on to my interior, sorry I didn't provide wires of this it was taking me too long to do anything with it because of the high poly count. As you can see I have beds of nails, there's six beds in each cell, four cells in the room, 112 nails to a bed, each 24 polys round and cut up to create the point. And at first, before I knew how much I was going to make I had sub patched them, so this slowed it down a lot, and un subpatching them even took a long time.
So anyway, here's a render of the inside: |
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Here you can see the inside of one of the cells:
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And a better shot of a toilet:
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Don't worry, nearly finished, here's a shot of the other side of the room:
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And here's a closeup of the electric chair (in full view of the cells):
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I now have a while that I can use to concentrate on my main project, so look out for more updates on my Tyrobosaurus Mechs thread very soon!
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looks cool john, when am i goin to get to see ur Character Animation, next time ur on MSN send us a compressed version, plz :p
Im looking forward to seein ur CA4 develop, were i last saw it it was lookin very impressive ! :beer: |
Yeah man, my CA4 will get in production soon, probably do some this week, or maybe next week, got a few plans on stuff to do over the next few weeks an not enough time to do it in :angery: .
Aw well, my character animation will be winging it's way to you in a few minutes if your still on! |
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