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LaMereHic 29-12-2005 05:38 PM

Tania, nudity
 
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i started a new human model a woman, not a top model but a normal woman natural looking. comments and critics are welcome.

LaMereHic 29-12-2005 05:41 PM

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a new view

LaMereHic 29-12-2005 05:42 PM

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and the wires

DigiMatt 29-12-2005 06:49 PM

nice work so far.. the eyes looks a little big to me.. maybe thats what your going for though..
the mouth is very good.. almost perfect if you ask me.. keep on it and post updates!

cheers

//Matt

LaMereHic 30-12-2005 09:00 AM

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thanks for your comments.
i have been tweaking a lot the hair and the face, there is still a lot to do, but i smoothed the poly a bit, and finished the raw hair, still a little tweaks to do on it....

LaMereHic 30-12-2005 10:28 AM

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a update on the nose ear hair etc...
feminised the whole mesh a bit more and scaled down the eyes

LaMereHic 05-01-2006 02:29 PM

thanks for your comments, for the moment i am pretty busy, but i'll willl keep posting update when i'll have a little spare time to continue :)

LaMereHic 22-01-2006 01:54 PM

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For now i iam still working on the face.. the body willl come after i am done with the head

i am tweaking it in order to give her a more female looking..
erasing the too masclin parts of her face topology,
the Thing is that i started this head doing a male. and i reoriented it to do a female..
i guess i might have been faster starting from scratch..

it comes slowly.. as i can have spare time to continue..

LaMereHic 22-01-2006 02:04 PM

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a update on lips, cheeks, eyes, brows.....

LaMereHic 22-01-2006 03:26 PM

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a update on mouth , eyes, nose, and global face shape

LaMereHic 22-01-2006 05:18 PM

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After a lot of tweaks, i am coming to the result i wanted, there are still a few things to change but it comes better...
coments and critics apreciated

Fallenswordsman 22-01-2006 07:01 PM

I think you've started well insofar as the mesh is nice and clean - you've kept the polygon count low so making changes won't take you too long and the structure is generally looking sound.

The bridge of the nose, for me at least, looks a little thin and the nostrils seem quite angular. I think the brow ridges could be made a bit more gentle as well and I would perhaps think about bringing the eyebrows slightly down more onto the brow ridge but only *if* you were looking to go for a more realistic looking head model. Digimatt has already mentioned the size of the eyes so I won't repeat here.

LaMereHic 22-01-2006 11:24 PM

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thanks for your comments Fallenswordsman, i 'll have to tweak a bit the nose to have it more natural, and i am gonna lower the eyes brows a bit too,
there are still some parts of the face that annoys me.. :p
whatever, i did grow the pupils and iris in order to match the size of the eyes..., but i dont want to do a realistic model... maybe another time, :)
i did start the body too
i want to work on uv mapping with this model...
Each time i tried unfolding the mesh it all comes wrong.. have to find how to unfold properly and clean the mesh in order to be able to do the mapping...
if someone have a few tips to help it would be apreciated.. :)

LaMereHic 23-01-2006 12:54 AM

i did tweaks on the face, it is visible especially for the iris, and the wideness of the face....
there are still some other tweaks to do but i'll focus on the modeling then i'll come back later on them...

http://www.chatbada.fr/Xoops/html/up...4280298824.jpg

LaMereHic 23-01-2006 09:19 PM

a little update as i dont have much spare time for the moment, with a bit of work on the mesh and texturing

http://www.chatbada.fr/Xoops/html/up...546c81c69e.jpg

Fallenswordsman 24-01-2006 07:27 AM

To be honest, I think crits from me at this stage might be detrimental to your work - I think its probably best doing what you do and then we can see how things look once you've got the whole character together. I like the style of what you're doing right now without trying to make it look realistic, and I think the best thing you can do is continue on with what you are doing. Although having said that, her eyes now make her look tired and the meeting point of the collarbone seems to dip a bit too much, but apart from that, its looking fine.

LaMereHic 26-01-2006 10:38 AM

thanks for your comments fallenwordsman, i 'll have to tweak and adjust the tearducts i think, and you may be right for the collarbones, gonna check this too..

a body update.... i just created the basis.. need lot of tweaking
http://www.chatbada.fr/Xoops/html/up...8a4ddbfb04.jpg

odeone 26-01-2006 12:13 PM

Nice work...

LaMereHic 27-01-2006 07:10 PM

Here are the legs and i did some tweaks to the global mesh
http://www.chatbada.fr/Xoops/html/up...a6f2398d83.jpg

LaMereHic 28-01-2006 01:14 PM

i did a few adjustment on the whole body, on the eyes, torso, abs, back, Legs, knees, bottom (dont know how to say that.. butt?) and the arms.
i tried a shading too...
http://www.chatbada.fr/Xoops/html/up...b6c6250c9b.jpg

R4s1n 29-01-2006 03:07 AM

Looks top notch!
The knees and the back of her legs are very well done. Good proportion overall.
5 stars :beer:

Fallenswordsman 29-01-2006 07:30 AM

Coming along great! You might want to address that little dip at the top of her tummy at some point, but other than that, its looking fine.

LaMereHic 30-01-2006 03:08 AM

a little update

http://www.chatbada.fr/Xoops/html/up...d82419b274.jpg

LaMereHic 05-02-2006 02:00 PM

a draft of the hands

http://www.chatbada.fr/Xoops/html/up...601a112b61.jpg

LaMereHic 05-02-2006 03:05 PM

http://www.chatbada.fr/Xoops/html/up...6139448c4d.jpg

LaMereHic 05-02-2006 04:39 PM

http://www.chatbada.fr/Xoops/html/up...62a2955be7.jpg

litemodeler 05-02-2006 07:12 PM

really cool i like the hair strands

LaMereHic 05-02-2006 07:49 PM

thanks litemodeler,
i need to improve the hands.. the fingers has a alien like looking.. too long :)
and there are a few improvment to do on the feets and arms.. then next i'll try to handle the clothes :)

litemodeler 05-02-2006 09:29 PM

the body looks good to

Fallenswordsman 06-02-2006 07:15 AM

I would seriously consider reducing the length of the fingers and unflattening the ends - I know hands are difficult at the best of times, but the fingers look way too long at the moment.

LaMereHic 06-02-2006 11:14 AM

yes i know.; i am remodelling them for the moment... and i have to check the feet part too
:)

LaMereHic 13-02-2006 03:37 PM

a little update.. still some things to fix altought
http://www.chatbada.fr/Xoops/html/up...0a6867d728.jpg

Tsunami 15-02-2006 07:16 PM

Simply gorgeous model. I'd date her any day, without thinking twice .lol.

Besides the crits already given on the hands, I'd try to make the mid section of the fingers a little smaller, the root is in good proportion with her hand. And downsize the part of her fingertips under here nails (because the size of here nails are in proportion as well I think).

Wish I could work like this, once again, simply beautifull character!!

Greetz
T.

LaMereHic 19-02-2006 05:09 PM

I re started again my hand from scratch...
http://www.chatbada.fr/Xoops/html/up...8a0ea7b1ea.jpg
http://www.chatbada.fr/Xoops/html/up...8a0f89d81c.jpg

Fallenswordsman 19-02-2006 05:54 PM

Don't get too caught up in doing hands perfectly if you're not going to focus too much on them - I think this is looking better than the last version but they do still look a bit blocky.

LaMereHic 20-02-2006 02:45 AM

you are right fallwordsman, but i ll keep going adding details on the hand, as i restarted from scratch, i try to do better this time :)


http://www.chatbada.fr/Xoops/html/up...92c6c02021.jpg

mikewood 20-02-2006 03:59 PM

wow I wish I could model hands like that :(

LaMereHic 21-02-2006 01:40 AM

A texture set up and a few adjustements...
http://www.chatbada.fr/Xoops/html/up...a6edad8cf1.jpg

LaMereHic 22-02-2006 04:16 PM

A little update.. the inner mouth is done, a few morphs too,
still i have to work on the textures and dress....
http://www.chatbada.fr/Xoops/html/up...c8b5932c80.jpg

LaMereHic 22-02-2006 11:29 PM

Here are some facials expressions, they are still too improve though
http://www.chatbada.fr/Xoops/html/up...cf2cda93b6.jpg


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