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Libraryguy 04-03-2006 11:00 PM

Assault Dropship
 
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Hey guys,

Thanks for the compliments and help with my first project. I've decided to start a new one and see if I cant do something a little more original.

Here are a few pictures of the basic model for an assault dropship design that I came up with.

Comments would be most welcome.

Libraryguy 04-03-2006 11:01 PM

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second picture

Libraryguy 04-03-2006 11:02 PM

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Third picture

Libraryguy 12-03-2006 06:13 PM

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Hey guys,

Haven't had much free time to start adding detail to my dropship. But I've managed to add a bit. Here are some pics of the update.

The basic shapes on the rear of the dropship are going to be the rearward canopy for the gunner and the phalanx gatling gun I'm going to design for the back.

Libraryguy 12-03-2006 06:15 PM

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And another picture

Libraryguy 12-03-2006 06:17 PM

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Last update

Libraryguy 03-04-2006 06:04 PM

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Hey all

Its been awhile since I got to get my hands on this model. I really want to finish it and was happy to get some progress in. I got the base texturing done and added a few bumpmaps. I need to do the diffuse maps and after doing some research will be definitely going back over the initial texture colors to dirty it up a little bit and give it a more used look.

I really need some comments to make sure I'm going in the right direction. If you have any comments please respond!


Cheers

Libraryguy 03-04-2006 06:07 PM

a 3/4 view

The bumpmap on the side is a little deep and a test. I was going for a paneled side like a higgins boat from WWII so I could add dirt and grime based on the bumpmap.

I also want to tweak the properties of the shaders (they're the initial settings at the moment) and I need to work on the glass for the forward and reverse cockpit.

Libraryguy 03-04-2006 06:08 PM

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would help if I added the picture :headbang:

Johnny9ball 03-04-2006 06:09 PM

Thats comeing along very nicely. I really like your textures.

Libraryguy 03-04-2006 06:09 PM

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rearward view

Libraryguy 03-04-2006 06:13 PM

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Last picture,

This is the inner door, for the loading and unloading of troops, supplies or whatever the dropship would be carrying. I need to redo the ram's texturing, I didn't leave myself enough room to texture the inside of the ram and I need to model it in its ready to fire position.

Thanks for the comment Johnny9ball. Its feels like such a slow process when you're stumbling about a new program. But its worth it when I'm learning so much. :attn:

Johnny9ball 03-04-2006 06:32 PM

Learning is half the fun next time instead of stumbling you will just be flying through your projects.

Libraryguy 05-04-2006 06:02 PM

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Here is the last series of images after the diffuse, bump, and color maps have been finished. Now onto creating the background image and lighting the scene.

Libraryguy 05-04-2006 06:03 PM

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second image

Libraryguy 05-04-2006 06:04 PM

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last image

R4s1n 06-04-2006 02:16 AM

Wow great job in so little time with LW. Honestly you have textured more than i have in 2 1/2 years :eek:

Libraryguy 09-04-2006 05:57 PM

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Thank you for the huge compliment R4s1n! Its so rare for me to get to this point in the 3d process. I always seem to get hangups at this point when I try to get to texturing and the final compositing phase of my projects.

Speaking of which I went ahead and did a little background in photoshop and adjusted the lighting of the model to try and match the images. Any comments about what I could do to improve the image would be appreciated.

Thanks again! :attn:


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