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-   -   Sandman September/October (http://simplylightwave.com/forum//showthread.php?t=5221)

sandman300 06-09-2007 06:20 AM

Sandman September/October
 
I think I'm going to try this one. I'm Still considering ideas, The strongest one is a Post Appocolyptic Suburbia. I want to do something different, unexpected. Still thinking... I plan to start modeling tommorow... we'll see what happens.

Fallenswordsman 06-09-2007 10:32 AM

Best of luck!

sandman300 10-09-2007 02:13 AM

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took me a little while to start up. The idea that I'm going for is Suburbia Apocalypse. First step is to build the before environment (just before the end), Then I dirty it up a bit then just see where the chaos takes me.

This is the first of the houses. I designed it according to memories of my childhood home.

sandman300 10-09-2007 04:28 AM

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Just playing around with a little brickwork.

sandman300 14-09-2007 03:00 PM

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finally I'm actually doing something.

sandman300 14-09-2007 04:04 PM

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still working

sandman300 14-09-2007 04:06 PM

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mirroring selectively creates the duplex effect.

sandman300 14-09-2007 04:10 PM

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another

sandman300 14-09-2007 08:12 PM

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The lawn on the right uses weed be gone the one on the left doesn't. al la la

sandman300 17-09-2007 04:10 PM

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Started the UV map today.:zzz:

sandman300 21-09-2007 07:18 AM

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It's been a few days since I worked on it. Been lazy really. So I'm getting things done.

sandman300 27-09-2007 02:53 PM

As it is there doesn't seem to be much of a point posting anything over here. If it wasn't part of the rules I think I'd stop posting @ the Maya site too. Anyone asks, I'll be happy to post the latest progress.

leroy3rd 02-10-2007 06:44 PM

Post away, I love seeing the progress in these competitions!

-LeRoy3rd

sandman300 03-10-2007 09:12 AM

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Since you interested, here you go. I've been working on the UV for a while now. The biggest stumbling block is the brick pattern. If I just had a flat plane It would be OK to use but wrapping around corners changes the pattern. So I've spent the last week or so drawing all the bricks. I think this will work out better in the long run because I will have the morter as a separate layer. I can manipulate it easier. Well more to do. I'll post again soon.

sandman300 03-10-2007 09:13 AM

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close of the roof.

sandman300 03-10-2007 09:51 AM

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...

Mark 03-10-2007 11:13 AM

By 'eck ... how on earth are you managing to build that brick texture without your eyes bleeding???

Kudos man ... shaping up nicely.

sandman300 03-10-2007 12:32 PM

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Whoever said my eyes didn't bleed?:p

sandman300 03-10-2007 12:38 PM

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...:)

sandman300 03-10-2007 12:49 PM

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:beer: that's it for today.

sandman300 05-10-2007 08:20 AM

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still deciding if I want to make More variations on the different Houses or go for the clone-esk idea.

Fallenswordsman 05-10-2007 12:06 PM

Starting to shape up nicely here, Sandman - I didn't really comment on the UVs as, whilst they are an important part, it all just ends up looking like red and white squares to me.

leroy3rd 06-10-2007 06:27 AM

This is looking GREAT!!! So glad to see your progress.

-LeRoy3rd

sandman300 20-10-2007 08:35 PM

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been working hard... well actually been distracted by holidays , birthdays, and fixing the plumbing in the bathroom.

sandman300 20-10-2007 08:36 PM

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getting close to the goal.

sandman300 21-10-2007 06:59 PM

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update

Fallenswordsman 21-10-2007 11:03 PM

Looks like somewhere where I've spent a holiday before.

Nice work there, Sandy - I thought the wall looked a bit thin at first but then considering the scale of the thing, I think you've got it just right.

sandman300 22-10-2007 04:14 PM

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thanks.
Particle FX added.
Anything else you think I could do?

sandman300 22-10-2007 05:47 PM

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added a sign.:D

Fallenswordsman 23-10-2007 05:43 AM

I'm just wondering if the brickwork looks a bit too intact on the remaining wall, maybe breaking it up a bit might help - and perhaps a little rubble?

sandman300 24-10-2007 11:01 AM

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I gave your advice some consideration.

sandman300 27-10-2007 10:58 AM

http://www.newtek.com/forums/attachm...0&d=1193896980

Fallenswordsman 27-10-2007 12:59 PM

Excellent - nice fade through!

sandman300 29-10-2007 01:18 AM

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this is my final
http://www.newtek.com/forums/attachm...2&d=1194043780

Warlock 279 31-10-2007 06:59 AM

Yeah I like the direction you took it, I think its a lot more interesting, and a lot more ruined now to say the least.

The fade between the pre and post was a cool idea. I didn't even recognize some of the post elements until I saw the fade.

I think leaving a couple of the columns still standing would be a nice idea, and would give you give you a visual element with a different texture set against the burned out building creating an area of interest. Also, maybe having one of the upper facade sections, one of the ones near where there's still a little roof, still recognizable would be cool addition, and help make it more easily recognizable as what you started with.

Nice work on the all the frame work of the house, I'm sure that was a tedious at the very least to do. It looks quite well done.

Nice work. Looks really well destroyed.

sandman300 31-10-2007 02:36 PM

Thanks, A lot of thought went into the concept. imagine a global scale event that is capable of drastically changing the environment. Assuming the possibility of survivors. anything that can be easily moved and burned would be gone. The world has moved on, the remains slowly fade away.

I did think about a lot of the ideas you had. Unfortunately its too late to do anything since the comp is over.

Thanks again, I'm glad you like it.

Mark 03-11-2007 08:03 AM

Been offline without net access for a few weeks. Have to say I really like the way this one shaped up.

sandman300 03-11-2007 12:21 PM

Thanks, BTW there is a poll over at simply maya, show your support, vote .:attn:


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