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spellis32 05-09-2015 08:15 AM

Hi,

No news for a while... :(
Any new training soon?

Regards

Miss Nova 07-09-2015 11:53 PM

1 Attachment(s)
Yes. I'm working on a tutorial for modeling cartoon characters in LightWave making this guy. I have started recording it and I'm a bit slow, but hopefully it shouldn't take too long. His name is Burt and he's originally born in Maya :D

leroy3rd 08-09-2015 11:14 PM

Quote:

Originally Posted by Miss Nova (Post 46275)
Yes. I'm working on a tutorial for modeling cartoon characters in LightWave making this guy. I have started recording it and I'm a bit slow, but hopefully it shouldn't take too long. His name is Burt and he's originally born in Maya :D

That. Is. FANTASTIC! I'm so excited to dive into this one. I'm making a pledge right now: I'll start on this tutorial DAY 1 and post my progress as I go (something I haven't done in the time I've been here). I can't wait to see how you tackle the ridges on his chest.

You made my day. :-D

life3d 09-09-2015 02:03 PM

Hello, Great .... canīt wait to see to... Thanks you

spellis32 09-09-2015 06:48 PM

Ooh goody. :D
Looks great. Looking forward to it.

Completely in Lightwave or is there any third party apps used?

Thank you.

Miss Nova 12-09-2015 09:33 PM

Thanks for the cheerful response. The first tutorial is a modeling LW only tutorial, for the texture painting it's done in Mari. It's a great 3D paint program and they have an indie version now that's available for around 10 USD a month on subscription.

leroy3rd 12-09-2015 10:09 PM

Quote:

Originally Posted by Miss Nova (Post 46279)
for the texture painting it's done in Mari. It's a great 3D paint program and they have an indie version now that's available for around 10 USD a month on subscription.

:banghead:

Miss Nova 13-09-2015 01:18 PM

Mari not so popular I take it. Which program would you rather see the texture painting done in?

leroy3rd 13-09-2015 02:48 PM

It's not so much that I have any negative feelings about any third party software, as, I literally can't afford ANYTHING these days. I'm living on Mac&Cheese, have no money, can't find work. Even $10 would break me these days (I haven't even been able to upgrade to Lightwave 2015, and I still have my CORE member discount...).

That would make buying anything impossible for me, but even more to the point, it seems that every new tutorial here requires SOME third party program, and each tutorial requires a DIFFERENT 3rd party program... That's a bit of a problem for hobbyists. Perhaps I'm wrong, but I assume (from the posts I read here) that most here are hobbyists like me, we don't have deep pockets, and can't afford to buy new software every time there's a new tutorial. If I'm off base here I wish others would correct me...

Miss Nova 15-09-2015 08:30 PM

First off sorry for the late reply and also to hear that you're having a tough time. I hope things get better for you soon.

When it comes to every new tutorial requiring some third party program, it's not so much up to us but rather because the industry has changed. Computers can handle more polys, high-res textures and GI, so people are using more software to create complex things that look better. A typical VFX pipeline at the moment would use six programs with Maya, Mudbox, Headus, Mari, V-Ray and Nuke.

It takes a lot more to impress people than it did a few years back, and tutorials don't sell unless they look impressive. Also the software got better, which is why texture painting in Mari rather than in a 2D program like Photoshop would be a lot faster and more flexible, and worth learning in the long run for texturing.

For us the fewer programs used the better as it alienates people, but it's about balancing what's the best workflow to teach in 2015, and not using too many programs.

The modeling tutorial I'm making is about creating appealing characters with topology suitable for animation, which is a LightWave project. After that if no one is interested in the texture painting we won't make the Mari tutorial. Any suggestions for a specific tutorial(s) you think would make for a good project, without using too many programs, would be cool.

lifo 16-09-2015 05:22 PM

Hi Miss Nova,

please use whatever software you like for the texturing. I am interested in watching the entire workflow.

Leroy3d,

you can follow along with either the GIMP or Krita, which are both free and open source texturing apps.

rwhunt99 24-09-2015 10:53 PM

When people start talking about only $10 a month for a subscription, you really mean you are renting software for $120 per year as long as you live, or pay for it. If I were to pay only $10 per month for every application I have. wold be paying $1680 per year just on software, doesn't include hardware upgrades. There have been studies showing companies on a subscription plan make 80% more money than those who don't, so who benefits from it, certainly not me, you still have bugs, and there is no incentive for them to push out new features, they have a captive market. :(

leroy3rd 14-11-2015 05:10 PM

Quote:

Originally Posted by Miss Nova (Post 46275)
I have started recording it and I'm a bit slow, but hopefully it shouldn't take too long. His name is Burt and he's originally born in Maya :D

It's been over 3 months since this post... Any update?

leroy3rd 16-12-2015 03:07 PM

Quote:

Originally Posted by Miss Nova (Post 46275)
Yes. I'm working on a tutorial for modeling cartoon characters in LightWave making this guy. I have started recording it and I'm a bit slow, but hopefully it shouldn't take too long. His name is Burt and he's originally born in Maya :D

It's been over 4 months since this post... Any update? Should we expect it in 2016 sometime, or has this been abandoned? :-(

spellis32 02-01-2016 11:17 AM

Happy New Year to you all. I hope 2016 is good to us.
Any news or updates regarding training tuts? :D


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