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rwhunt99 12-02-2014 06:04 PM

Locomotive Results
2 Attachment(s)
Here's what I've done with German's locomotive tutorial. I haven't modeled in a while so I thought I would give it a go. German did a good job with it and it was easy to follow. One thing though, I did have a struggle with the plugin he used with the making of the tubes and pipes. I am using LW v11.6.1 and that plugin didn't seem to work, so I did it the old fashioned way. I will be texturing and rigging it up and probably adding some smoke and steam. :nerd:

arma 14-02-2014 06:46 PM

Nice work there buddy..

Will be trying myself when my new version of lightwave arrives not update for a while :happy:

rwhunt99 17-02-2014 05:17 PM

That is great, one of the things I noticed is German didn't use the new heat shrink tool, he should have had it in his version (11.5) when he is trying to form his boiler stack and smoke stacks around the cylindrical boiler, that tool is exactly what you need to get good quick results, he did it manually which is OK, but it would have saved him several minutes because it is a simple click and drag operation.
So, the newer version do have some great new tools to use to get that model looking good, good luck and have some fun! :happy:

jsboudreau 17-02-2014 10:06 PM

Nice job on the model!! I noticed the same thing plus German didn`t really take advantage of all the new modelling tools in modeler 11.5 like the align tools, transform etc. Also every time he went to rotate an object 90 degrees he kept going back and forth trying to dial it down to 90 degrees. He would of saved a lot of time if he just would of held down the ctrl key while rotating the object this allows you to rotate an object 15 degrees at a time allowing you to get your object at 90 degrees very quickly.


rwhunt99 18-02-2014 03:04 PM

That's true, but he did demonstrate that if you hit the r key you can rotate it 90 degrees in the axis of the view port. The fact that he used edges a lot led me to believe that he uses Modo to model with, but he did know LW well enough. You can't teach everything in one tutorial and he did explain a lot especially when something goes wrong, how to trouble shoot problems. Thanks for the nice comments too!

rwhunt99 01-03-2014 01:11 AM

More Progress:
3 Attachment(s)
I've been working on my train and while I haven't been able to get good reference to make the coal tender, I created out of a mish mash of photos something that looks like one. Still need to do more work, I keep seeing things I either forgot, left out or screwed up.

rwhunt99 01-03-2014 01:16 AM

2 Attachment(s)
Here's one of my texturing work

Abe 03-03-2014 04:34 PM

This looks great work,do yo think you would animate it.Began my attempt,and enjoying the video,he is easy to follow.This is the second major thing I've tried to have a go at.Will post if all goes ok.thanks for showing ,you have inspired me to take the bull by the horns so to speak.

ellis 03-03-2014 05:18 PM

Looks really nice, I love these old locomotives they're seriously intimidating up close. Must have been scary back in the day when the railway came steaming along.

Would be fun to see it rigged and animated as well, that's a lot of work already so keep at it!


rwhunt99 03-03-2014 06:51 PM

Thanks for the comments! Yeah, Abe, I am planning on it, I'm still fussing with the texturing and I've tweaked the model itself a bit - I felt the coal tender looked too big so I shortened and lowered the top a bit. I was visualizing the animation and I think I might have to seriously tweak the linkage to get it to work in a way that looks good, so this might take a while, but I am having fun doing it. Thanks Ellis, I do like trains although I don't know much about them, I'm not sure what kind of loco this is but I'm learning as I go. I remember when I was stationed in Germany, I was a tank commander and we'd load up our tanks on flat cars to go to distant training areas and I noticed ours was an old steam locomotive that still had bullet patches over the boilers, so this brought a few memories back.

bullet1968 04-03-2014 05:49 PM

Wow mate that is coming along really nicely!!!!! well done!

cheers bullet

rwhunt99 06-03-2014 03:08 AM

1 Attachment(s)
Thanks Bullet! Well. I've got it partially rigged and working, but I have to figure out how to create a realistic aux linkage at the piston block, so it looks like it will do something. I think I will rework it and add a support similar to what I've seen in other reference images. Once I do that, then I'll do the steam and I also forgot to set up the lights too. :nerd:

Abe 06-03-2014 08:05 PM

Looking forward to seeing the whole thing completed.Could I please ask do you do this sort of work for a living.You seem to really know what it's all about.Im upto the bell at the moment,but can see a couple of clangers Ive made,so am going back to correct them.

rwhunt99 06-03-2014 10:07 PM

Well, Abe; actually I am a retired factory worker, I used to build military Humvees, and now that I'm retired, I now have time to play with Lightwave. If you have any questions or problems, don't be afraid to ask!

rwhunt99 07-03-2014 01:06 AM

Oops, double post.

bullet1968 12-03-2014 04:23 AM

Factory man AND it!! Im a 30 year vet in civil construction, mostly as a Surveyor. 12 weeks and I quit LOL, I will be broke, time for the missus to get a job. 3D design and printing will be my new career...well Im hoping.

Mate this will look bloody good when you are done....dont forget to dirty the girl up!!!! Models that are spit polished just dont look the part to me....must be all them years I have been playing in the dirt LOL

cheers bullet

rwhunt99 12-03-2014 03:41 PM

I worked 0ver 39 years along with a side job as consultant for small business computer networks, still do that some. Wife is 15 years younger and still working, so far so good :D.

I am having difficulty with the what I call "auxiliary" linkage, can't get it to work right. Plus I am weak in the texturing category, the Loco is "dirtied" and quite obvious in textured shaded wireframe mode, but definitely less so in rendered or VPR mode. I have used simple layered texture using procedural textures, still have a hard time grasping the nodal part.

Abe 12-03-2014 07:36 PM

Thanks for the reply,I to am now also retired,well got made redundant by a big chemical factory.Sorry to say this ,but !.We always had a european MD and things were fine ,untill we got a boss from the US?.Not

long after he came to power he closed us down,and moved the work to ,India,China, Mexico and Brasil.Even though we were making 30,000,000 profit and one days strike in 128 yrs.Thanks for the offer of help,I might take you up on that.Posy some more pics up so we can see how you are doing.

rwhunt99 13-03-2014 01:50 AM

Sorry to here that Abe, I hope things work out for you. I haven't had much time to work on it, but I reworked the "aux" linkage but it still doesn't work, I will continue tweaking and will post something when I can work it out right. It seems to be harder than I thought :(

bullet1968 14-03-2014 12:53 AM

LOL Abe, not on your position but that its Americans for you and Irish for us....sigh, worlds gone mad. Australia outsources a lot of work to India and China too, hope things improve for you. I will have to compete with those countries when I get my 3D printing business happening in the next 2 months, high cost of materials here makes it bloody hard.

15 years younger eh? know how you feel, my missus is 11 years younger than me...makes for some robust discussions I can tell you. Im good with textures etc, not so good with procedurals...Maya can be a bitch. What do you mean you cant get the aux to work mate? as in mechanically correct pivot points etc?

cheers bullet

rwhunt99 14-03-2014 01:56 AM

1 Attachment(s)
Yeah, I've gotten it all buggered up now, I wanted the lower aux linkage to be attached and follow the piston block and that would cause the rest of the linkage to follow and pivot and force the upper linkage to move back and forth to allow the valve (internal) to work the piston back and forth, if you see it you will understand. I disconnected the lower linkage, because the movement was to long and it pulled away from the block. I think I made a mistake by putting the pivot point at the upper end which I attached to the Loco with a stand off brkt, I thought it might work but not so much now. I raised the main linkage to shorten the piston travel but it wasn't enough, so I might just add a short section from piston block to the lower aux linkage to allow it to be able to adjust the length, I had deleted a longer one at the beginning

David 17-03-2014 10:21 PM

Looks great I really look forward to seeing this beast animated :)

OlaHaldor 06-07-2014 09:29 AM

Looks great!

Where's the tutorial?

leroy3rd 06-07-2014 09:17 PM

The train was pulled and replaced with the Prague Tram due to some "technical difficulties".

BenOz 02-12-2014 02:05 AM

Oh no, my goal in lightwave was to model a Loco, this one looks amazing and I'm sure I could have learned a lot from this tutorial. I hope that this will become available again someday. :(

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