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-   -   Strange Shadow Errors (http://simplylightwave.com/forum//showthread.php?t=1190)

spacedrive 08-10-2003 03:58 PM

Strange Shadow Errors
 
I'm attempting to build this spaceship and I've ran into all kind of problems. It's curved surface is creating all kinds of strange effects when I render it. I've resolved a few of the problems I've encountered, but this latest one has me stumped, when I turn on the render shadows option I get a lot of these ugly triangles. It doesn't do it with the render shadows option turned off.How do I defeat this?

Hopefully this pic link works:

http://members.cox.net/tranquility5/...aceshipone.jpg

Johnny9ball 08-10-2003 05:44 PM

Have you checked for non-planar polys?

spacedrive 08-10-2003 07:04 PM

Hmm, no. How do I check for those? I'm a novice at this.:confused:

Mark 08-10-2003 07:08 PM

Hmm... Well, I don't have LW in front of me right now, but if I remember correctly, then the polygon statistics panel (^H, W) will show any non-planar polys.

You have four options to try and eliminate them:

1. Manually adjust points to make them planar.
2. Convert the object to subpatches
3. In the surface editor, change the max smoothing angle
4. Triple all 4 or greater point polys.

spacedrive 08-10-2003 07:53 PM

Thank you very much! I had 190 non-planars and I tripled them all and it went away. That was so easy, but I was stopped cold on that problem. It renders perfectly now. :cool:

Mark 08-10-2003 08:08 PM

No problem. That's what we're all here for.

Johnny9ball 09-10-2003 01:27 AM

Ya always watch out for those ugly non-planers there your first suspect in rendering anomalies.

R4s1n 09-10-2003 03:11 AM

if u can , try to post the final render with the nonplanar polygons gone

Leovenous 09-10-2003 03:23 AM

I am up against some nasty non-planar issues myself right now. Only I resist the idea of tripling them for various reasons. Mostly because I am trying to keep it real clean.

Spacedrive: Was the triple thing clean enough? Could you maybe post a shaded wireframe for me to see?

Nice ship BTW.

spacedrive 09-10-2003 01:18 PM

I was pretty pleased with the results:

http://members.cox.net/tranquility5/...pone_fixed.jpg

Now I have to do some major texture maps to complete it.

I don't know if it would be clean enough if you were doing precise, close-up renders, but this was more than good enough for my purposes as this is as close as I'm going to get to the model in my scene.

Mark 09-10-2003 05:25 PM

Looks pretty good so far.


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