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Smoth DoF
Does anyone know how i can make my DoF look better? i want it to look smoooooth ans soft :). But it looks like a bad motionblur .
:confused: I want to make it so it looks like a photo. *beggs* please |
If I were you I'd use digital confusion. A great plugin that comes with LightWave.
You can find a button for it under the Scene tab. |
I usually do a custom depth map that I export as a alpha channel for PS. Then I use PS blur.
Here is the very simple way I prepare the map (it's usable in animations too): I assign to every object in the scene the same shader whose only parameter is a gradient in the luminosity. The gradient goes from white to black using 'object distance' as parameter; the object is a null in the scene that basically represents my 'in focus' point, so I can move it where I want or even animate it. No lights are used in the scene. The result is a render where objects fade from black to white depending on the distance from the null. I load the normal render in PS than I load this BW render as alpha channel and I play with PS blur reaching the best quality in a fraction of time used by standard DoF or Digital Confusion. Hope this helps :) |
Nice tip there Buco.:)
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thanks
i will trye that :) thanks you very much! :)
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Increase Antialiasing to the max =).
But I know what you mean :cool:: http://www.vonweiss.de/bilder/images/render/Z_Car.jpg |
Even then the horizon is still a mess though.
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yeah, good DOF can be hard to achieve with LW's out-of-the-box tools. DigitalConfusion can look great when and if it works, but I had more than one render that's been totally messed up by it. Plus it takes ages to render.
If you're really serious, get X-Dof from www.evasion3d.com it's pricey but excellent(!!). Best DOF I've ever seen. Also has lots of parameters to tweak and get the look you want. |
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