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rendering subpatched polygon edges
how can this render style be achieved in lightwave?
http://flo3d.com/amyHeadWire.jpg (i believe the above linked image was done in maya) my question is specifically about the polygon edges. i know under object properties/edges you can use "other edges"... but i don't want the triangulation that happens with subpatched objects. any tips/tricks, plugins? |
As far as I can tell that model isn't subpatched.
But if you want the effect on a subpatched model there are two ways you can do it: -The first way is to create a UV map and then apply the screen capture (after a little editing) as the UV texture. I really don't advise this way though. -The second way is to use the Diff_surf plugin found here: http://www.hurleyworks.com/LScripts.html That will give a seperate surface to each polygon, then under the edges tab in layout you apply only the surface edges. |
thanks!
thanks Kvaalen!
i used the diff_surfs lscript advice you gave and it works very well thanks again... |
A little tip:
You might know this but in the surface editor you can select more than one surface by holding down shift or CTRL. That way if you want to change the surface setting after you have many surfaces created you can select them all and change what you want. |
Quote:
Thanks Kvaalen |
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