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-   Modeling (http://simplylightwave.com/forum//forumdisplay.php?f=14)
-   -   how big is big (http://simplylightwave.com/forum//showthread.php?t=1603)

MONFOODOO 17-12-2003 06:16 AM

how big is big
 
this must be a common question.whats a good way to figure a normal working size.i'll make an object not paying much attention to scale as a whole,and it turns out huge as compared to known objects.or does it really matter.since theres no limit ,one can get lost. scott

Mark 17-12-2003 09:12 AM

Nope, for most objects, try to make sure they conform to a similar size / scale as when you get to extremes Lightwave can start to exhibit rounding errors (that's why when modelling large space scenes, its a good idea to scale down stars and planets).

When starting to model, the first thing you should do is figure out the overall size of your object and create a cube in modeller of this size. Stick this in a layer on its own and use it as a reference of the overall bounding box of your object. Then try to stick within it.

Believe me - it will make life a lot easier in the long run...

MONFOODOO 17-12-2003 03:03 PM

Thanks again!(MONFOODOO is my old game name,for those going
whats a monfoodoo)

Leovenous 17-12-2003 06:16 PM

No, I was just wondering if you caps lock was stuck. ;)

MONFOODOO 18-12-2003 06:57 AM

I got in that caps thing when i was learning the pc,turned into habit. what did i know.then a guy loudly(in a game forum) informed me that i was yelling. i'm still fightin it,but getting better!
i really like this site,pretty friendly.
i'll be back later thanks scott


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