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-   -   mud (http://simplylightwave.com/forum//showthread.php?t=1718)

edd1e 09-01-2004 01:24 AM

mud
 
Hi there,

I'm wanting to create a terrain, with a muddy surface on the ground, is there any tutorials how to create this effect, realistic looking. If anyone could help me out, that would be great.

Thanks

edd1e

R4s1n 09-01-2004 11:48 AM

there probably is a tutorial but i have no clue where, however you might be able to get that effect with bumpmaps and procedurals.....
just a though:)

Insider 10-01-2004 05:26 AM

Howdy!

I don't know of any tutorials - but you could use particles, not a lot, just a few, and apply hypervoxels to them. Use a surface based hypervoxel, set the color to brownish mud, and blend the hv's. The particles are easy to animate, and the hv will flow together.

kumar 10-01-2004 05:32 AM

Well, i would recommend the simple stuff, not hv. Try modelling the mud, turn on the sub-patch and then texture it using the proceduals and stuff. Turn on a hint of glossiness and spec. And use gradients and stuff for terrien change. There is like so much power in the standard texturing. I usually turn on Viper and then texture away. Keep at it. And post some results.

R4s1n 10-01-2004 05:56 AM

Good luck!

I hate texturing:D I've been modeling for four months and i only use basic colors.

K Dawg 18-01-2004 09:47 PM

I´m a noob myself, but i think HV´s is the one of the easiest ways to it.
Of course there are more ways that lead to rome and you just have to find wich one is best for you ;)


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