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BlackClaw 22-01-2004 01:10 PM

Sharp Points
 
I'm modelling some claws (diablo 2 if interesetd) and need to make the tips look really sharp and shiny, anyone know a good way to do this?

Cheers

BlackClaw

DigiMatt 22-01-2004 03:06 PM

Perhaps if you show some screenshot of where your at now it will be easier to give suggestions :)

kumar 23-01-2004 03:27 AM

Smooth Shift and dont weld the points at the tip,,, bevel and make them 3point polys. Guess you can use the disc tool.... But a screen shot will be better. As for the shiny,,, you just need to play with the gloss, spec and stuff to get the desired look.

Leovenous 23-01-2004 05:01 AM

1 Attachment(s)
I think beveling is the way to go.

I made a disc, and flattened it on the bottom like a dog claw.

Then I beveled it a bunch of times, watching the top view.

When any of the points crossed, I just welded them together.

Then when I get to the tip, I made one more bevel and welded all the points to each, other to make a tip. I had to center it.

Then I started selecting groups of points and moved/rotated them.

I added a UV color and bump map I made in Photoshop.

Thats it. If you want the file, PM me and I could zip it and send it to you, or upload it.

JD

I had forgot to mention. It is subpatched and the surface is smoothed.

Leovenous 23-01-2004 08:32 AM

1 Attachment(s)
Darker and sharper?

BlackClaw 23-01-2004 03:23 PM

cheers guys, i prob wont post a render soonish as i got my GCSE's and i'm going under with the coursework :( - cheers anyway, i'll show the claws as soon as i've made them

if you could, a zip file would be great !! :)

BlackClaw


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