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-   -   Meteor heat haze help (http://simplylightwave.com/forum//showthread.php?t=1975)

arma 15-02-2004 08:27 PM

Meteor heat haze help
 
1 Attachment(s)
Hi guyz,

For the last few years ive played with lightwave..

90% of the time learning modeling..

This weekend i though i would play with layout and hypervoxels..


Anyhows ive 2 questions..

1 how would i add an heat haze around the main meteor to reflect the heat from it?

2 And how would i make the sea reflect the speed the meteor is passing by, disturbing it.

Many thx for any 1 with a little help or tip..

Imagebelow is my render up to now

rich_is_bored 15-02-2004 08:44 PM

This is something I'd like to know too.

BTW, cool idea.

Warheart 15-02-2004 11:31 PM

Wow thats nice i GOTTA see the finished product, sadly i cant help you tho coz i really suck at the mo lol.

Anyway good luck, i'm sure someone will know.

kumar 16-02-2004 12:52 AM

Wow, really nice,,, hmm, i am thinking gradient with partical age right? hehe ok.:p As for the heat thing, all that came to my mind was point light with volumetric options. Good Luck, looks nice.

leroy3rd 16-02-2004 01:50 AM

At www.worley.com check out the Taft Collection... It's priced at $199.00, but one of the plugings in this set is called "Heat Wave", and may be what you're looking for.

arma 16-02-2004 11:36 AM

Yummy

will go check it out

missus will kill me

just purchased g2

without her knowing

ekkk

*hides visa bill*


thx for help

just need to sort the motion effect on water

the avi looks ok but it needs more.

ive modeled the city its going to hit but need to sort meteor out first

Claudio 16-02-2004 11:49 PM

Hello Arma, I know you will hate me after that, because it will not help you at all, but I found this somewher, sometime ago, and I cant recall where...

:( Sorry again. :(

Click here

arma 17-02-2004 12:08 AM

That is awesome..

just what i am trying to do.

Apart from my city will be blown to bits :)

:(

zareh 21-02-2004 02:18 PM

> 2 And how would i make the sea reflect the speed the
> meteor is passing by, disturbing it.

you can do this by using 2 plugins from Worley's Polk collection

www.worley.com

Acid will modify the surface properties of the water to make
it look like it's white and foamy. It can also fade out as the
meteor passes by and return to your regular water texture.

Poke will actually modify your water mesh and make it
dip down underneath the meteor. It can also return the
water mesh to it's normal position after a specified number
of frames.

take care

arma 21-02-2004 05:16 PM

thx i will have to check em out

having a breathe from this project as it take 13 hours to render the 45 sec movie


maybe i will post the avi to see what u guyz think

R4s1n 22-02-2004 03:40 AM

Sweet! Can't wait for it :)


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