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S_Swoop Surface vehicle
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How would you guys go about modeling this vehicle? Splines or box modeling? Any tips would help greatfully :-)
Greg |
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TopView
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I wish I could find some detailed pictures of this but I can't for the hell of it find anything worth while atleast with any close-ups that is.
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Personally I'd be tempted to do a combination of both approaches.
I'd lay splines for the curved, outer fairing of the vehicle, then use primitives for the detail, engine, forks, etc... |
I'd spline it all the way whith them big swooshy curves, I box model when Im creating from scratch and spline from drawings. But Mark has the lead on this ;)
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