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Offseting frames Morphs
I have set up a scene with a bird wings flapping this is done as a morph which is repeated in the graph editor.
I want to duplicate the birds and offset there morphs by moving the keyframes in scene editor if possible but doing this does not seem to affect the morphs and they all stay syncronised, is there anyway around this ? It would be time consuming to move offset all the items in the graph editor especially as i would like to end up with a couple of hundred birds, or is there another way ? |
Hmm... I'm not too hot on its operation, but this sounds like just the sort of thing that Motion Mixer was designed to handle...
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