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Hallway Scene
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Just finished a tutorial I found on the net showing how to build a mansion hallway, so I thought I'd post it here. If anybody can think of a way for me to improve it over how it looks how, the advice will be welcome!
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Very nice image. I love the lighting.
The doors/walls look a little flat. I would add some texture to break up the spec on them. Even a slight bump map can help a lot to break up spec. |
IT's an old tute, but a good one...
I'd go with Johnny's suggestion of adding a little micro bump to the surfaces to break up the specularity. I'd also go a step further and look at adding maybe an incidence angle based gradient to the specularity so that the wood doesn't shine so much head on... |
Looking great,
could you tell me where I can find that tut thanks |
Looks really awesome...could you post a wireframe?...would be cool to see...
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@Moenzi: Try here:
http://forum.mgfx.net/viewforum.php?...d202ab97bfd864 It seems the tutorial has been revamped since I last saw it. |
to improve your image add the light sources...as candels or whatever you want
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Ah,,, the fantasy letter and the mansion... a classic... heheh nice one,,, lovely decor...:)
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Wow!
As soon as i saw this (and the link to the original tutorial, i rushed over and tried it. Of course, i stuck to the tutorial exactly, so my render was exactly like kennez's, but here's the wireframe for H.I.O.M: |
Koushirou
Nice looking wire you have there it has an almost neon look to it. Despite the tutorial being quite old, I still think its a nice one to do plus you get a nice looking render at the end of it. Well done guys! |
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