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transparent?
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how come when i make a transparent object with other transparent objects in it that are not atacted to the first object i can is the whole object as transparent in LW but when i render it i can see all the objects as if i was looking at a bunch of transparent objects together in stead of one whole object thats transparent?
This is what i'm aiming to do... i want to fix it so this second picture looks like the first picture thanks for the help laters jeremy |
set a grey background like on the first pic
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ok.. i know i'm new to this but why would that amke a diffrence? the first pic in a screen shot of LW and the other it the render of the same...
:) jeremy |
Or if you can still see the second object just give that object a new surface and then apply a 100% transparency to it.
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hi.. R4s1n
what about the back of the head... let say i rotated the head... would i still see the front of the face showing through? i just want to see the background... jeremy |
If you rotate the head you will only see the back parts....unless your guy has a whole in his head then you will see parts of the front.
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ok now i feel realy dumb but... i don't know where to change the render background to grey or any other color... i put a image in but it looked the same just know i could see the image showing through the head
R4s1n-- i know this is a pain but... um... what do you mean "give that object a new surface " do you mean select parts of the face and make the a new surface? |
would this work? make an atlus uv map and make each one of those a surface? and would i still get the same problem just in smaller areas? or is there a better way?... it was so much easier to work with out transparences lol :P
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If you going to change the color in Layout you would go to Scene > Effects > Backdrop > and then select your color in the three boxes.
Well from your first object i can see that everything is the same color but on the second pic there is a part at the bottom that looks lighter than the rest of the head. If you were going to make it disappear then add a 100% transparency to it. Or if you want to include it with the rest of the head then you make a whole new surface including everything. Hopefully that doesn't throw you off :) |
well i want to include the part at the bottom because that is part of the neck... or well be... but it don't want to see it thought the chin... and as it rotates i don't want to see the nose, ect through the back of the head...
is there a way to may-be have the whole object as a 0% transparence and then render that object so it would have say 50% after the render? |
If you want everything to be seen (neck) then make it the same transparency as the head. If you do that then the neck will look like its part of the head.
If you wanted the object to have the 50% transparency after the render then i would advise you to make a whole new surface. (You can save your presets in Layout - just drag into the Presets folder) Once you make a new surface then add the preset from the folder and now everything should look as if belongs together. If anything seems confusing then re-ask. |
R4s1n -- ok so i got you right... since the head neck and inside of the nose is all part of the same mesh... just make that into couple of new surfaces and set the transparences the same and set the eye balls the same... and when it renders... the result will be that i can only see the surface of the eye ball that is not behide the head even though the head is transparent? i'm working on it now... and am not getting it.. got the bg change ... that was a dumb monet but this i can't get working right... eeerrrr :P lol thanks for helping... and sticking with me...
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It shouldn't be seen unless maybe you have double-sided polygons turned on. In the Surface Editor at the bottom there is the Smoothing option and right under it is double-sided option. Do you have it enabled? If you do then you should turn it off.
Another thing are the polygons in the back of the head facing the right way? Can you seen them in Modeler or do they look as if they aren't there? |
ok... as far is the double side polys... no i made sure to turn those off... but in the modler... when i rotate the head... you can't see the other parts thought the head... it only shows up in the render... all the polys on the head are pointed out... so i shouldn't be able to see any part of the back of the head if i'm looking from the front... right?
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Yea you shouldn't be able to see them unless you did a wireframe render.
One other thing - What kind of texture are you using in the Perspective view Wireframe Shade or Texture? |
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