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-   -   f16 (http://simplylightwave.com/forum//showthread.php?t=2441)

salomon 30-04-2004 10:55 AM

f16
 
1 Attachment(s)
just playing with some boxes modeling in my freetime, nothing so original.

cheer

Fallenswordsman 03-05-2004 07:52 PM

Can't believe I missed this one! Certainly looks a nice model. If you don't mind me asking, what approach did you take to modelling this? The mesh is nice and clean looking with some lovely little details.

duderender 03-05-2004 09:02 PM

definitely well done, let's see some texturing now!

salomon 04-05-2004 11:46 AM

1 Attachment(s)
thanks for your coment, this model is made with many boxes in the beginning, one for the nose, one for the body, I know that i can also use the Disc tool for that, but i prefer using a simple box. Cut the midle of the body to a second layer and move points, also subdivice the surface i need to make details etc.

sorry for my so bad explaination, using spline is also a great way to get a nice model, but I think seriouly that takes more time and the result has more polygons than a simple box modelling, what do you think about it?

salomon 04-05-2004 11:48 AM

1 Attachment(s)
these are the different boxe parts.

cheers

R4s1n 04-05-2004 12:00 PM

That looks superb :)

kumar 04-05-2004 12:03 PM

Looks, very nice,,, now for some textures.

bullet_evader 04-05-2004 02:53 PM

great model!! i had tryed box modeling a couple of times, but i dont like it to model that way!!! if i should created your airplane i think i should start with a disc/cylinder!!!

anyhow!! looks great!!!!

salomon 05-05-2004 05:29 PM

1 Attachment(s)
first texture test.

cheers

Mark 05-05-2004 05:40 PM

Looks sweet already...

Fallenswordsman 05-05-2004 09:11 PM

Many thanks for the explanation of the modelling technique - I really like what I'm seeing here with the textures. This model has come together really nicely.

Roux 14-05-2004 12:58 PM

That is fantastic. I have no idea how to start on something like this using subpatch and a low poly count. My other question is how do you map it so tightly without deformation?

salomon 19-05-2004 09:53 PM

1 Attachment(s)
missing time for a nice UV map, my way mapping is the planar map, one for the upper surface and so one. Everybody can do it right and that way is really simple.


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